Excellent, thank you for confirming.
Athanasius
Recent community posts
Hello. The updates occur very regularly - which is a great thing - but I've never played the game far because I always feared I'd have to restart after some updates. I wouldn't want to invest myself too deep in the story and gameplay if restarts are necessary. Is it possible to use older savegames with newer versions of the game? Thank you!
What a lovely game! I play it on my GBC and it's the perfect experience for me. Calm, peaceful, relaxing. One question [Spoiler, scroll down]:
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I'm unable to solve the temple mystery. I understand that I have to use the magically summoned clouds to jump in the sky and find something up there, yet I only find one place where I can do that - to the right of the village, in the screen where the ghost appears. Alas I'm unable to get anywhere in the sky - I can jump some clouds but I'm unable to reach anything. Is the solution up there or is there another place? Thank you!
I own two GBCs, yet I still would like to get a ROM version as an option. Playing these games on other handhelds or even on the mobile is a great way to enjoy them everywhere. I can't understand why there is no digital version available. You cut out large profits this way as the community is much bigger if you include all the owners of modern handheld devices. For me not to offer a digital option shows either really bad business instincts or of rigid elitist principles, maybe both. Anyway.
Congratulations to the release! This is a real classic and I still play it on MacOS 9 via Sheepshaver. Great to see an enhanced windows port. One question: I don't find a possibility to adjust/scale the game window to the the screen resolution. This way with a regular 1920x1080 resolution the game window is tiny and the game practically unplayble. Is there a chance to change resolution in the game options instead of having to change it in windows manually every time? Thank you for your work!
Aesthetically, it's a real work of art and looks absolutely gorgeous. The basic concept of playing on three different "planes" (city/settlement, wilderness, dungeon) with the possibility to travel between places by ship is excellent and works well and gives the game a nice flow. I'd like a bit more complexity however as very much depends on die throws alone. Some simple stats to give me an impression of the characer I play, maybe in the direction of Fabled Lands (the gamebooks), would add to the immersion for me without complicate things too much. Anyway - I'm happy to own this lovely book and I don't regret having backed it with the extras.
I thank you for what you do. It's always a pleasure to follow development. For me, Ambermoon.net is a perfect remake: You optimize and enhance it where it makes sense and make it more accessible without changing the rest. This way it stays the Ambermoon I played years ago with all its magic and uniqueness but feels modern and is excellently playable at the same time. This act of balancing is something almost no modern remake really manages to achieve. It's an absolutely terrific job you do!
Absolutely terrific! Wycheweald is brillant, I very much enjoyed it, I recorded it on cassette and tried it on my trusty old ZX Spectrum +2 and it felt utterly glorious. This one I'll play on The Spectrum. I'm astonished by how these games push the limits of the hardware and bring something new on the table at the same time. Really stunning work. And I love, how the sun indicates the time of the day - a seemingly small, yet very atmospheric detail. Brillant! Are there any plans to sell the games physically? I'd definitely purchase a cassette version.
I second that. This game is very pleasing even if the options and possiblities are limited gameplaywise. It's one of these little games that have that very special note you don't find too often. Would be a shame to keep it browser based. I too would love to have it as a standalone to download. I'd also gladly pay for it.
