By the way: "Ceaser" is still here on the website. ;)
Recent community posts
Ingame it's also written "Ceaser" - and in addition Commodus is wrongly written "Commidus".
And a bug: If I examine the Viking shield it gets stuck in the pillar if I stand too close. There seems to be no way to get out ("e" doesn't work).
Is this game dead? I paid good money for it and you are still selling it but it seems there is nothing going on here. On Steam I read there have been updates. Is that true? If so, why are there no updates here? Please do explain.
What a stunningly looking game (and gal)! Fantastic work, I'll immediately purchase it. Does it have a save function/password system or is it intended to be played in one sit? (If so I'd play it on the Pocket Go S30 instead of the original hardware - I like savestates). Anyway, congratulations to this very impressive release. :)
What an experience! I just started the game today and I'm already utterly astonished by what has been created here. The atmosphere is tremendously strong, the whole art design is brillant and utterly unique, the soundtrack is brillant and has that strange 80ies vibe to it which I love. And the story premise is so interesting and engageing too. I'll give my full opinion after I've finished it. But as of now I feel enormously fascinated by this game as it's something very special.
Yeah, it's the combination of both that makes the game so very motivating. I feel like a battlemage "hakking" and "kasting" my way through these beautifully varied dungeons and their horrifying inhabitants. Thank you for creating this extraordinaire experience!
Ok, it has to be said quite frankly: That's a damn fine game you've got here! I'm in the second dungeon and feel brillantly entertained. I love the graphical design and the music track is just spot on. Gameplay is both easy to grasp and challenging in a very good way. The magic system spices the hack and slash up in a very motivating manner (nothing is more satisfying then to freeze your enemies and hack them to pieces). Overall Hakkenkast (what an ingenious name by the way!) is a remarkably well rounded, balanced, clever, accessible game that's enormously satisfying to play. One of the best Speccy games I've played in a long, long time without any doubt. And for the price it's a real steal.
Congratulations to this great achievement!
What a lovely looking game! Alas I'm - once again - unable to emulate it in ZEsarUX (10.1): I opened ttblue.mmc with winImage and copied the folder under games/next. When I start the emulator and go to said folder and try to execute "King of Anglers.bas" the only thing I get is a black screen. :(
I own the boxed version and very much enjoyed playing it on my TheC64 Maxi.
The music of this version is just perfect! Alas I have to admit that I prefer the "classic" non-p&c controls (I find them much more efficient). Is there a chance the classic C64-version can be updated to feature the great soundtrack too?
What a marvelous achievement, I'm really astonished about how you managed to create that 3D-effect but still keep the overall feel and aesthetics of the original game. Tremendous work! I look forward to play it.
Something didn't work unfortunately: I copied my savegames from 1.6.4 to the 1.6.5 folder. Now only the savegames up to savegame number 10 are available for loading. The others are blank. I checked for the additional savegames but they are activated. It's as if it doesn't import them.
edit: I helped myself by saving the latest game on a savegame position lower than number 10 in 1.6.4 and imported the savegame folder again in 1.6.5. I don't know what it was but at least now I have my savegame back.
Perfect, thank you. I only just finished the original Ambermoon (in WinUAE) some months ago but your version is just such an enhancement on so many levels I just started another playthrough last week. :)
Thank you for your continued support and work on this most magnificent remake. Your dedication is a real inspiration.
One question: I started the game on 1.6.4 and would like to continue my savegame. Is there trouble to be expected if I use my savegame from 1.6.4 in this new version 1.6.5?
Thank you again!
Thank you so much for your reply. And you may officially call me an idiot now... I wasn't aware that the qaop-buttons don't have a function during the first level. I never played further. Now I see that it works perfectly from level 2 on. Sorry I have made such a fuss. But thank you very much for yet another creative, beautiful, unique game experience! I love what you do.
I have the same problem as described by aldolo69, no capslock activated. I use Spectaculator, but also tried ZXSpin. with the same result: Only fire works, every other button seems to be blocked...
edit: same result with FUSE (1.6.0)...
Oh yes, the light source is the main problem with the original hardware. But it's just something very different to play these games on their intended hardware than playing them of any one of the many retro portable devices (Anbernic, Pocket GO etc.).
Thank you for your reply Ben. That's a relief to hear, thank you. I'll ask the publisher then. By the way: I'm very much enjoying the game on my good old GBC (thanks to EZ Flash)! The atmosphere is impressive, the story original and the production values top notch. You've created a very unique game here!
Just purchased the full version. But I wonder: Why is it that there is such a rigid limitation of possible downloads? Why can I only download the game three times? If I purchase something I do expect to have unlimited access to it. Especially as I assume that there will be updates to the game it seems rather unwise to limit downloads in such a way. What happens if I don't have any downloads left and an updated version of the game is released?
Oh yes, I do! I copied all of them on my EZ Flash Junior and enjoy them on my GBC. :) I can't wait for "Unearthed" to get a physical release by the way. It's my favourite at the moment. :)