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A member registered Oct 26, 2014

Recent community posts

Absolutely, the short glimpse is the introduction of Lisa, it creates much of the tension of the whole game. Roaches would be great (Laczowskis remake, here on too, has them) and footsteps would be great, but Lisas appearence is the most important in my opinion.

Indeed, this very short glimpse of her hand and face was enough to make my blood freeze. It was a great part of the almost perfect pacing of the original. I really hope there is a way to implement that. Maybe the developers of the other recreations could help out. I can live without the cockroaches, but this scene is important in a narrative sense in my opinion.

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That's really impressive, the game get's better and even more authentic! The only thing I still dearly miss is Lisa at the bathroom door, she was the most intense scare I experienced in the original. It would perfect your great work, which is already far superior to all the other PT-remakes (most of those I played had the bathroom door-scene in). Thank you again for your dedication! :)

A massive achievement! Tense gameplay with fantastic controls, graphics, music and great performance. Upgradeable equipment, different special abilities, interesting story. A great game indeed, very playable and totally worth the money.

A fantastic and very authentic recreation indeed! As others mentioned, I also miss the appearance of Lisa at the bathroom door most. What I've had the pleasure to play is so great I really hope you'll continue to perfect this already enormously impressive recreation. Thank you for your dedication! :)

Wonderful! I'll stay tuned!

Fantastic news! I'm totally looking forward to the open beta! :)

Very interesting, the screenshots look wonderful. I'll try the demo soon.

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Hi, I just bought your game. Unfortunately it won't start properly: The game seems to open in the background, I hear the crystal-shard-"hymn" but nothing more happens. the game appears on the taskbar but if I click on it, there only appears a black square in the left corner of my screen and my mouse pointer get's "captured". If I push a button, the music changes but I'm not able to see anything.

I really liked your 2007-version of the game - strange enough this quite ancient version (which I still have) works without any problems.

Win 7, AMD Radeon 5800.

edit: on my other pc (an ancient Alienware m17x) it works.

I'm really looking forward to Rat Pack! I loved the competition-version. The whole idea and setting is so refreshingly unique! :)

Hi there Dave!

Indeed, we just have to accept it I guess. ;)

I finished TDSotM yesterday night and found it a very satisfying experience overall. In some situations I didn't know what to do to progress further, but most puzzles were fine for me. Graphics fitted very well, sound and music were just perfect for me. I also liked the fact that the game concentrates almost the whole narration on the main map and that there is much to discover. And I just love that character of Captain Disaster, I'm really happy I still have DHAMSB to play. May I ask if you plan future games in the same vein?

Hi dear developers,

I've just bought your game here, but I see that on Steam there seems to be a newer version out, the 1.8.20 beta with bugs fixed and additional features. Could you update the game here on itch too please? Thanks!

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Man you're fast! :O Thank you for the walkthrough, I didn't know it exists. I won't bother you any longer, I swear. ;) Get well soon! :)

edit: btw I feel like the last idiot on earth finding the walkthrough link just in the other thread of this forum... good god, I'm getting old.

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The cheesy voice acting is one of my favourite parts in both games! :)

Well, I'm still clueless about what to do. I talked with Floyd about everything. I've collected the stuff in the hotel rooms but I don't know what to do with it. The only remaining mysteries (as far as I can guess) are the Bjork-cube (the slot), the large hole in the south-eastern part of the map and Mr. French-accent-guy in his green force field. I'm terribly sorry to bother you again and again - but I don't think there is a written walkthrough somewhere (I haven't found any).

Indeed, that was it! God in heaven, I totally missed these buttons... but, as I'm quite embarassed to confess, I still don't know what to do against that french-accented bastard in the glowing forcefield-circle. I screamed at him with the megaphone but the guy still doesn't take me seriously... I'll try again this evening, but I'm thankful for every tiny hint. ;)

By the way: I really enjoy these games, I especially love voice and dialect of the hero. Absolutely hilarious! :D I hope there are more games in the pipeline. :)

 Alas it doesn't help, I'm terribly sorry: The widget-thing is behind the closed hotel-room-door, out of my reach. I have no idea how to open the door to the room I don't have a card and all inventory items don't do anything... either I'm really stupid and am missing something very basic or I'm officially lost on this darn moon. ;)

Hey, thanks for your fast reply!

Yes, I've already constructed the flying hand (and I'm mighty proud of it) but I don't have a keycard or anything for the hotel-rooms. What mysterious button are you referring to?

Indeed I'm in dire need for a hint, my good man! I don't have a clue how to get into the hotel rooms - I guess I'm near the grande finale with the Maestro - he is sitting behind his fancy glimmering force field, mocking me in a most impertinent way. I've managed to assemble the flying hand. Oh and I still don't know what to do with the Bjork-cube-slot.

This game looks so awesome! I've also played the MAGS-version and find the whole setting and idea really fascinating and absolutely unique. By the way, I'm enjoying CD: DHAMSB right now and boy do I like it! :D

Your game looks really beautiful and sounds very fascinating. Does it run on Win Vista? I ask because Along the Edge didn't (at least for me).

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These new outdoor-pictures are fantastic! I'm really looking forward to play your game.

I'm looking forward to the new project page and the first playable build! Until then there is still much work for me to do in Lurking II. ;) The screenshot immediately reminds me of Ultima Underworld. You guys never stop to amaze me. :)

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I really appreciate your dedication for your game, it's always a pleasure to come here and find a new update. :)

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Wonderful! The maps are great! Especially the stitch-map is very useful. Thank you for your work! :)

edit: Wow, thanks to the map I just noticed how MASSIVE your world really is!

Great! I'll print it out then and keep it on the table while playing - just like back in the days of Ultima. :)

Hey, thanks for the update! The manual looks great.

One question: I haven't found a world map (I love these things). Is the world map of Lurking I usable for orientation in Lurking II?

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Hey, I really like what I see here! The movement looks absolutely gorgeous, I'm totally fine with "mid M&M"-style! ;) I'm looking forward to Vermys. :)

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Congratulations to the release guys! I'll throw myself into the game this evening. I restrained myself from playing too much in earlier releases because I wanted to wait for the full release. But I really like what I've played so far! Especially the ultima-esqe eye for details. :)

Ah ok, I understand! Well it's only a minor aesthetic thing.


Looks great! The only thing I don't like so much is the font. I love the more "classic" font you use for Lurking II. I think it would fit perfectly to Lurking I too. But that's only my two cents.


Hello,  I really like the outdoor-screenshot. It looks kind of apocalyptic. :)


great to hear about your progress in L2! It's also great that you'll continue Vermys. There is one thing I totally love in Dungeon Crawlers: Outdoor areas. I especially like the free roaming-areas in the old Might and Magic-games but also the more limited style of Lands of Lore 1 and Wizardry 7. May I ask if there will be such areas?

I would definitively try such a game. I love classic RPGs generally, while Ultima and the early Might and Magics are under my favorites. I'm looking forward to all your projects, Lurking was a fantastic game.

Hey, your game looks lovely, I especially like the perspective. I'll definitively try this out.

I just love this little game! It's a very creative and original application of the AGS-engine, has great playability and a cool atmosphere. I like this even better than the thematically similar Evil Genius. It never leaves my hd. :)

I'm eagerly awaiting the re-release of AToTK - it has been by far one of the most pleasurable and immersive adventure-experiences in my personal gaming history. I'll definitively buy this game on day 1.

Dear Andrea,

Wow, that was a very impressive and genuinely creepy experience! I was literally shaking at trying to find the correct order for every night. The sound design and music are of a really high quality, I'm very impressed. I'll try out your other games too. :)

Thank you and take care,



Thank you for your reply. :) Can you give me your email adress, I'm unable to find it.

Hey there dear developers!

I've got your game on Humble - will you please add the Windows-version there too? I'd love to be able to play the game on my laptop. :)


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I've sent it not as an email (mea culpa!) but via your contact form. I understand there are times things get busy, but I just couldn't understand how we never got an answer on our questions on the forums here. Btw I get automated messages from by default if anybody answers to any thread I've participated in.

In any case, it's great to have you back! :)