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A jam submission

Craving LightView game page

A 2.5D game for the GMTK GAME JAM
Submitted by D4M0R1 — 2 hours, 32 minutes before the deadline
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Craving Light's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#46192.2683.429
Creativity#50282.2683.429
Overall#51482.0793.143
Enjoyment#55951.7012.571

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Every time you press E you reverse roles with the nearest enemy.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted (1 edit) (+1)

Very interesting concept! I couldn't actually manage to get very far because characters would often move off of switches or get stuck, and sometimes switching characters caused them to kill themselves?

Art direction is pretty interesting, though the level was a bit dark. Sound/music was pretty great!

I'd suggest actually removing the concept of enemies that kill your currently controlled character, so they won't chase each other and it wouldn't be unclear if someone is out of range of someone else.

Developer

Thanks for playing! Looking back on in I probably should of made the enemies not kill u, or maybe do the level design so it's a little bit easier.

Submitted(+1)

Neat! Cool concept and I like the puzzles you used to showcase it. The enemy kills were a bit quick which made it a little more frantic than I usually would go for, but it does make the game a good degree of challenging. Nicely done!

Developer(+1)

Thanks!!!

Submitted(+1)

Nice take on the theme. There were a couple points where the visuals interfered with the gameplay (like the plants at the beginning covering up the first enemy) but I was able to beat the game after a few attempts. Nice work!

Submitted(+1)

Nice idea, and I crave the arts! Some of the puzzles were quite tough, but managed to go to the end :)

Developer

Thanks!

Submitted(+1)

Interesting take on the theme! I like the color coding for the switches and the SFX are all really polished! (also I only found out you can jump at the end of the game haha)

It's just a little annoying that switching is based on proximity and it's not always easy to swap with the target you intend to swap with (especially when the people move by themselves when not controlled). The 2.5D effect is nice but the foreground elements get in the way a bit of the puzzle elements.

Overall good job on getting out a prototype!

Developer (1 edit) (+1)

Thanks! At first I was planning to be able to switch with any character you want but the puzzles became a little bit boring, so I decided with this approach. Looking back I should of probably added a sign pointing at the nearest enemy, to notice it better, and making it less confusing. Thanks again for playing it and giving me feedback :D