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A jam submission

Six Arms Six ShotsView game page

Hunt down alien outlaws across 4 different planets.
Submitted by Rogapol Interactive, kleptobug2, MOTHER Audio (@Ratacriko), TripleCubes, burritoEclair (@jondrain) — 33 minutes, 16 seconds before the deadline
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Six Arms Six Shots's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#10543.7693.769
Enjoyment#16953.1793.179
Overall#17453.3423.342
Creativity#30093.0773.077

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Hunt down alien outlaws until you get hit! Then you lose your gun and become the hunted.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 26 to 21 of 26 · Next page · Last page
Submitted(+2)

Very satisfying game-feel! One thing I didn’t mention that might be a nice addition would be a targeting reticle so you can see how your shot is lining up; obviously you’ll hit an enemy if you click on them, but it would help to see if your shot will connect if your cursor is past them (or between you and them)

Submitted(+2)

Cool little game! Would love to see it expanded upon.
The shooting and killing enemies feels good, however, I feel like the feedback from shooting (camera shake and white flash) are a little bit too strong for when you miss. Right now, if you miss or hit, it feels the exact same, diminishing the satisfaction of the screenshake and white flash when you do hit an enemy. I think simply lowering the strength of the screenshake and whiteflash when you miss would drastically improve the feel of shooting, as everything else feels spot on. Perhpas a different sound effect for when you miss vs when you hit as well?

I love the artwork across the whole, albeit I reckon the in game levels are completed, but that's to be expected in a jam.

I think with some more time and polish this could be a fantastic shooter, especially with the mechanic of rolling into the enemy to pick up their weapon and to reset health (quite easy to die in that state tho). I loved that to die, you needed to lose your gun AND get hit 3 separate times, this felt really good to play with, and made me be careful to not rush into full rooms of enemies.

Overall, well done!

Developer(+1)

Thanks for taking the time play our game and leave a comment.

I think we wanted ricochet sounds but just didn't have enough time once we finally thought about it. We might even have the sounds ready, just not implemented.

Comments like these are great because we see what worked and what didn't. We really appreciate that.

Submitted(+1)

Nice one! I love the artwork, its so nostalgic with the music.

Submitted(+1)

Love this kinda game. great job man :)

Submitted(+1)

Very satisfying game, seems really polished, and very enjoyable!

Submitted(+1)

Really tense and engaging gameplay! I found it quite difficult but really satisfying when you land a melee hit. Love the level of polish and the little models are all brilliant.

Viewing comments 26 to 21 of 26 · Next page · Last page