This is an interesting game, but I had a lot of issues playing it. Using the scouts as you progress through the game becomes rather problematic, both because you can't control which landing site they come from (hence, can't really control the path they take) and because the fighters jets make it nearly impossible to use scouts to reveal military sites. This meant that I found myself using other ship types (notably landing sites) to uncover the map instead of using the scouts like intended. I also found the game to be a little too much waiting and repeatedly abducting the same cities rather than actually trying to strategize. I think making more of the actions faster (and even fasterer with reinforcements) would help a lot with the pacing and moment-to-moment gameplay.
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E-CON's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2732 | 2.789 | 2.789 |
Creativity | #3130 | 3.033 | 3.033 |
Overall | #3430 | 2.759 | 2.759 |
Presentation | #4173 | 2.456 | 2.456 |
Ranked from 90 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
XCOM but you're the alien invaders
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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