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Well, I first thought that you would be a Princess locked in a tower trying to do everything she can to Impress her Hero so he go save her.  Man was I dead wrong on that.  I was confused on the objective, but apparently dying was it.  I was thinking that I was supposed to kill the hero, then when that didn't work, I tried to push him into a stalemate, then I lost but won...  Of course that the game's mechanics are obscure on the first play through, but the second time playing I got it.

(+1)

Hello! Thanks for trying my game out!

I'm sorry the game looked confusing.
The idea I was going for was "playing the final boss of a videogame", who's goal isn't actually to kill the hero/player, but to make a believeable and stylish fight, giving you the role of entertaining him with a satisfying final battle.

Kind of like a Dungeon Master would roleplay a monster in a tabletop RPG, trying to appear cool, but avoiding killing his players.

So the style points goal is to represent the player satisfaction with the battle, if you die after filling it, the hero is happy with his win, otherwise he feels underwhelmed by the battle.