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Hello! Thanks for trying my game out!

I'm sorry the game looked confusing.
The idea I was going for was "playing the final boss of a videogame", who's goal isn't actually to kill the hero/player, but to make a believeable and stylish fight, giving you the role of entertaining him with a satisfying final battle.

Kind of like a Dungeon Master would roleplay a monster in a tabletop RPG, trying to appear cool, but avoiding killing his players.

So the style points goal is to represent the player satisfaction with the battle, if you die after filling it, the hero is happy with his win, otherwise he feels underwhelmed by the battle.