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Hey Dave Microwaves Games, I've ripped 2 assets from the game (which I won't be telling how to all those comment readers!). The assets I ripped are Jellian Pearl and Mr. Krabs Arm. I hope this doesn't bother you at all, I plan to import the meshes to Roblox Studio for a fan game, yes, I will be remaking the bones in the mesh and remaking the animations. If you want me to take the game down or stop working on it, I will do so without hesitation.  I will absolutely be giving credit to you since I am not the one who originally made the meshes. Thank you, also I beat the game and loved it! 

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Glad to hear you enjoyed AtC! I respect you asking permission first, you're allowed to do what you wanna do with em' in Roblox. Have fun!

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Thank you so much! I will post some of the progress of the game on YouTube so others can see.

How's the game going?

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I ended up stopping working on it but heres what it was for the most part. 

Why won't you tell anyone how? I've been wanting to know how to extract models from this game since forever.

sorry for the super late reply but i wont tell anyone how because I don't think that dave would want tons of people using his assets, 1 is already enough.

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I don't want to use the assets for any kind of game. I want to use these because I want to take clear images of the models. There's a wiki about Around The Clock at Bikini Bottom on Fandom, it's a small community. For a lot of characters, people have had to use screenshots and I'd love to be able to get clear images of the characters for the wiki. Please tell me how you did this.

i think its called UEViewer (unreal engine viewer), its used to rip assets, there are some tutorials online on how to use it

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Thank you. :) I'm confused though, it works and I can view models but it says they have no colors and displays them like this. Also, I can't convert the .pskx file to anything to put in any other model software, and no matter what I click, the models either look like this or they're pitch black and I can't find any tutorials on how to fix this.

It doesn't extract certain textures, I'm not sure why but it's just like that. Also, if you want to import it to other modeling softwares such as Blender, I suggest just exporting it as FBX and then import.

The only export options it's giving me are .gtlx and .pskx. Also, my stupid computer keeps ignoring all the textures and saying "Ignoring Material[Insert Number Here]'[Insert Color Here]' due to empty parameters"

i believe the .pskx files are the images/decals, not the textures. not sure about the .gtlx files tho.

Okay I've managed to import the .gltx files to blender but textures are not showing. How do I fix this?

I managed to rip the Pearl Clone from the game and it looks just like your screenshot. How do I get the textures to work?