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(1 edit)

I don't want to use the assets for any kind of game. I want to use these because I want to take clear images of the models. There's a wiki about Around The Clock at Bikini Bottom on Fandom, it's a small community. For a lot of characters, people have had to use screenshots and I'd love to be able to get clear images of the characters for the wiki. Please tell me how you did this.

i think its called UEViewer (unreal engine viewer), its used to rip assets, there are some tutorials online on how to use it

Deleted 198 days ago

Thank you. :) I'm confused though, it works and I can view models but it says they have no colors and displays them like this. Also, I can't convert the .pskx file to anything to put in any other model software, and no matter what I click, the models either look like this or they're pitch black and I can't find any tutorials on how to fix this.

It doesn't extract certain textures, I'm not sure why but it's just like that. Also, if you want to import it to other modeling softwares such as Blender, I suggest just exporting it as FBX and then import.

The only export options it's giving me are .gtlx and .pskx. Also, my stupid computer keeps ignoring all the textures and saying "Ignoring Material[Insert Number Here]'[Insert Color Here]' due to empty parameters"

i believe the .pskx files are the images/decals, not the textures. not sure about the .gtlx files tho.

Okay I've managed to import the .gltx files to blender but textures are not showing. How do I fix this?

I managed to rip the Pearl Clone from the game and it looks just like your screenshot. How do I get the textures to work?

I don't know how to get the textures which sucks, before I import them to Roblox I usually separate all the parts by material so I can recolor them in Roblox Studio.

oh uh how do i do that then

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In Blender import your model(s) by clicking the button labeled file in the top left then click import and click glTF 2.0 (glb/gltf). Once you've done that click the Modeling tab at the very top and press the A key. After doing that press the P key and then press by Material, to separate it by its colors. To export the model separated, click the file button and then click export, then click the export type of your choosing and save it to a file location. (I recommend exporting it as FBX or OBJ since that can be imported in most game engines)