Ah, damn. Unfortunately you’re gonna need a stronger PC to run the game then. :/
Dave Microwaves Games
Recent community posts
Hmm, not sure if I've seen this error before. Does it say something about a d3d error in it? If so, here's a solution. https://www.reddit.com/r/playark/comments/7l2qcw/aberration_unreal_engine_is_exi...
Pretty cool concept. Was a little confusing at first, especially when I interacted with the gravestone, it froze the game for a few seconds, so I wasn't sure if it had a purpose or not. But then I realized I had to loot pumpkins, lol. Completely forgot it said that in the description of the game. A few things I'd suggest adding is a bit of text when you spawn, explaining your objective n all. And maybe try expanding the map a bit, as it seems rather small (of course, this means you'd probably have to reduce the fog a bit if the map gets any bigger, otherwise you'd be completely lost, haha). Overall, it's a pretty good game. :)
That's some really good feedback. I might be able to go back and update it with some of the stuff ya said. But I'm gonna first see if I have the time to do it, since I'm pretty busy now with the development of Strange Terror From The Deep and Dracula's Castle. Hopefully I'll find some time soon to go back and change/add some of that stuff you said.
But I'm glad you enjoyed it regardless of the hard difficulty. :)
I actually planned on changing the text from "easy to find" to "hard to find", but I honestly thought it was funny the way it was and kept it in. The funny thing is, is that I thought it was easy since I knew the locations and thought people wouldn't have a hard time.
Ah, I didn't come up with that name. The name "Nosferatu" has been presented as possibly an archaic Hungarian-Romanian word, synonymous with "vampire" according to Google. The game however was inspired by the 1922 movie called, Nosferatu.
It's all made from scratch. Only used the First Person Template for the player character itself, but everything else is made by me. To make the map dark, all you need to do is lower the sun downwards, build the lighting and the map should now be nighttime (dark). There's some tutorials on Youtube that I followed on how to make dark maps for horror games n such. You can follow those if you're trying to make some horror games in Unreal Engine 4.
You mean the little piano sounds that play when you wake up? It doesn't have a name besides, Courage_Piano_Wakeup.wav lol. Doesn't have an official name besides the code name I gave it when programming the game. XD
Are you getting an error message? Is it saying something about D3D error? If so, here's a solution. https://www.reddit.com/r/playark/comments/7l2qcw/aberration_unreal_engine_is_exiting_due_to_d3d/
If that's not the issue, did you unzip the .rar folder using winrar? You can't launch the game without extracting it first. If that's not the issue, are you playing on a Windows PC? As this game is only compatible with Windows.
That's odd, it should work. Just click the download button, then when it asks for a donation you click no, take me to downloads or donate if you wish, then click the download buttons that appear. You can choose either 32 bit or 64 bit. As for the Mega download link, unfortunately I can't/don't really feel like doing that, sorry.
You mean the NES mode or the hidden easter eggs that require you to cheat? If you mean the hidden easter eggs that require you to cheat, you have to press ` to open the command console (English keyboard only) then type the command ghost, which allows you to phase through walls. Explore the entire map of the first level and you'll find em both I'm sure. The first one requires you to be at second floor elevation, if you fly around you'll find the easter egg hidden on a rooftop, type the command walk to stop phase walking and get back on your feet. Here, you should be able to read the text on the sign. The second easter egg requires you to be at ground level, fly around the map and you might find the hidden text.