Hell Yeah, Love this type of game <3
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Late Homework | 遅れた宿題 [Demo]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How would you rate this game? | #1 | 4.698 | 4.698 |
Ranked from 86 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Who is on your team or helped with your game?
Sodaraptor
Comments
Story was bad, movement and camera were inconsistent and somewhat bad. Movement was bad, controls were bad. Why did I have to move my camera using keyboard instead of using mouse? I can't peek out the classroom or any other room into a hall to check if monster is waitting for me outside. Stamina is unrealistic, but that's to be expect in horror games. There's a bug where chase music plays while I'm not in a hall. Overwall my experience in this game was not that great. Especially with no checkpoints. This is more like rage game than horror game.
Short Review: Basically Resident Evil + Slender + Animal Crossing.
Long Review: It’s refreshing to see a third-person horror game for a change. Most PS1-style Unity games lean heavily into first-person perspectives, so this one stands out. It also runs impressively well, especially on laptops where framerate issues and bugs are often common. The visuals capture the essence of classic Resident Evil, with its exploration and camera mechanics executed beautifully.
However, the gameplay loop leaves much to be desired. While the game nails the elements it draws inspiration from, it also inherits some of their shortcomings. The monster's behavior seems entirely random, lacking any discernible pattern. In other horror games, you’d typically have options—whether to fight, flee, or outsmart the threat. But here, your only hope is to reach a door and pray the monster doesn’t spawn too close. If you're unlucky, it’ll keep appearing repeatedly, often leaving you caught before you can even react.
Overall, the game isn’t bad, and it shows a lot of promise. I just hope future updates address this issue. With some tweaks to the gameplay, this could be something truly special instead of frustrating. I would have posted the good ending if it weren't for the fact that I got frustrated at the end.
Absolutely amazing this gave me great silent hill vibes and I love it, the camera can be a bit finicky when changing to third person but overall I think it works well in this game and would like to see more albeit more improved. For a jam game this was beyond my expectations and will be sure to see more of your work.
PROS:
Nice visuals, feels polished
CONS:
- Behind-the-shoulder camera was somewhat out of place in the starting room. It was good for looking around when exiting rooms though
- Had too much trouble navigating back to main entrance, and eventually gave up on that. Those huge glowing red EXIT signs weren't helping, since they led not to the exit at all 🙁
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