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A jam submission

Tower AttackView game page

Role reversed for tower Defence
Submitted by sharonOmotomiwa — 14 minutes, 37 seconds before the deadline
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Tower Attack's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#47382.3892.389
Presentation#48862.1672.167
Overall#50682.1112.111
Enjoyment#54751.7781.778

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Its reversed the role of tower defence because now you are attacking the towers

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

its a very fun game and has a very different take on what usually is seen as a reverse tower defense game, this was more like an RTS game but without resource management,the music was fine but it would have been nice to have more feedback on when the player hits the towers so the player can have validation on when they are doing something right.

Developer

thanks
ill work on that, once the jam is over ill update it with the few changes I've already made

Submitted

=========================

[ + + + - - ]  ::  ENJOYMENT

[ + + + - - ]  ::  CREATIVITY

[ + + + + - ]  ::  PRESENTATION

I like the idea of the game, I think I'm just not good at the game (which is fine).
Once I got used to the controls, it became a lot more fun to play.  But overall, I'm eager to see a full game!

==========================

Developer(+1)

full game would be up in coming weeks, polished and all

Developer

dont worry when i finish it up ill add a bit of a tutorial area

Submitted

Nice work! so impressive you did this all in 48 hours.

Developer

thanks alex

Submitted

Cool concept. At start, i have difficulties with click. After this, it was more fun. Great job. Congrats to the team ! 

Developer

it was just me actually, but i did have help with the music though
thanks a lot

Submitted

really interesting take on the TD genre, i like how it encourages kiting mechanics

Developer

thanks a lot

Submitted

Very cool concept for a game! I appreciate how its like an rts but harder. A shield type character would be a great addition that could protect against arrows. Nice job!

Submitted

It's funny that you emphasize left click, but in reality it's right click that works for me (on Firefox and Chrome). Interesting take on the role reversed TD; very challenging.

Developer

i use a macbook so i dont really have left and right click
so that just caused confusion😂

Submitted

That's an interesting take on reverse tower defense!  It plays like an RTS game, which given the time limit, is impressive that you got it this far!  You ought to keep working on this and see how it fleshes out!  Great work!

Submitted

Great job

Developer

Itll be cool when i polish it up after the jam

Submitted

Great implamantation of the TD reverse idea!
In the description you wrote that the movement on the left click but i managed to control them by the right click of my mouse:D
It was hard to control all but really enjoying:)

Developer(+1)

I am sorry the difficulty was a mistake
DW ill polish it up after the jam, it'll be a great game

Submitted

The music works well with the game mood, but the game was difficult however I enjoy the mechanics

Developer(+1)

the difficulty was a mistake once the jam is over ill update it and polish it up a lot!!

You did a good job with the art for this game. The idea is quite interesting, but I think I would need to see a more polished game to appreciate it better.

A game that 'reversed the roles' of tower defense very well is Loop Hero, I don't know if you know it, but it's very interesting. Perhaps if you plan to pursue this game idea of yours, it's worth a look for more references and inspiration.

Anyway, I hope you keep developing games. Your art style is really cool and I can see you have potential.

Developer(+1)

thanks a lot 
the characters are off of mixamo though😂😂
and I feel like i would have done better with just a few tweaks to damage and arrow range and just overall level design

Ah, I see, but even so, you made a choice of which ones to use, don't invalidate your graphic work. Regarding the arrow range, I noticed that the archer stayed alive in the end and managed to hit the towers anyway, hahaha, but okay, it was fun. Don't get discouraged because of a few small mistakes, manage your time to study more and keep improving whenever possible.

Developer

Thanks a lot!!