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(1 edit) (+1)

I think even with double jump the jump height is pretty low. Also the gravity feels a bit hard to me. There are platforms which you can't reach. I like the concept idea behind it and the enemies that are hunting you. Right now they can complety block your movement, but I guess thats only a problem because the damage implementation isn't finished^^.  I also felt quite lost in the map. Maybe a minimap or some indicators in the level could help to lead the player.

The menu intro transition and music build a great atmosphere!

Overall I think thats a pretty solid game you did :)

(+1)

I like the ideas, thanks for the feedback. I added your ideas to my agile board. :) I think a mini map would be pretty cool, I have a few ideas on how to possible implement it.