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GMEdit

A high-end code editor for all things GameMaker · By YellowAfterlife

“GMEdit” is damaged and can’t be opened. You should move it to the Trash.

A topic by Being Friends Digital created May 31, 2023 Views: 446 Replies: 9
Viewing posts 1 to 9

Hello! I am getting this error when trying to open GMEdit (stable and beta ARM versions). I run a 16in MBP with M1 Pro. 

I also tried running the Windows Beta version on Parallels with Win11 ARM version. The app tried opening and then closes immediately. 

I appreciate your support! 

- Alex

Developer

GMEdit is not signed/notarized so you might have to mess with some things (A, B, C).

This seems to be a different error, and it doesn't let me allow the software in the security settings. 

Developer

What about picking “Open” on it though? People did get this error in past.

If that’s not it, I don’t have further suggestions unless you’re willing to fiddle with the files (GMEdit runs on Electron 18.2.3) until it runs - I don’t have a well-functioning Mac at the moment.

I have the same issue. I got it to work (sort of).

* Go to System Settings > Privacy & Security > Developer Tools - add Terminal.app here
* Ctrl+click GMEdit.app and Show Package Contents
* Go to Contents > MacOS and open GMEdit in that directory

For me this opens a Terminal window which launches GMEdit.

Thank you both! Even with @kloolessnoobie's steps, it gives me the same error to Move to Trash, with no options in system Settings to allow this app. 

Hello there! Just wanted to add that I have the same issue on my side. @kloolessnoobies workaround didn't work, same for @YellowAfterlifes suggestions. I'd love to try GMEdit though, because the IDEs editor is completely inusable since it slows down until i can barely double click into the code after the IDE crosses the 1GB memory mark.

Besides this issue I really appreciate you work! Thank you very much!

Developer

You can go through build instructions - download an Electron binary and copy the bin/app folder to it.

FWIW, I have this error also, but only with the ARM-64 Mac build.   I can run the normal Mac build with the steps listed above (assuming through rosetta)

Hi there, I got it working on my m1 Macbook pro max. A few steps were necessary:

So, move your app to the Desktop, open a Terminal and cop and paste the commands.

On newer Macs you will most probably need the *sudo spctl --global-disable* version.

And don't forget to re-enable the gatekeeper afterwards.

```bash

# move your app to the Desktop

# disable Gatekeeper

sudo spctl --master-disable

# or

sudo spctl --global-disable # for newer os

# then enter passwort

# do some extended attribute changes

xattr -cr #<drag and drop app from Desktop in here>

# so xattr -cr appname

# re-enable Gatekeeper

sudo spctl --master-enable

# or

sudo spctl --global-enable

# move App back to Appliations

```