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For all the Asepriters, I made you an extension palette!

A topic by iivii created Jun 16, 2019 Views: 280 Replies: 8
Viewing posts 1 to 4
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The GBStudio palette is a strict 4 colors , and Aseprite didn't have it predefined already (which as per the GBStudio docs ) and so I made an easy to use extension here on ITCH.IO! Also, here it is on my website too!

It's the first link right there on my website, and its just a zip file with the two files Aseprite needs to recognize a palette as an extension so it shows up in the palette menu nice a pretty like.

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All you have to do is unzip it (keep the files in the internal folder) in the extensions folder within your Aseprite/data/ install location. Usually, this will be Program Files on windows, or if you aren't sure and own a copy on Steam, just right click the Aseprite launcher, and choose browse local files, This will open up the necessary folder where you can put the palette in and have yourself the necessary colors to make an awesome game!

Enjoy!

iivii
theLibrarian

https://odd.codes

Submitted (1 edit)

You know that if you open one of the default sprites which come with gb studio, aseprite automatically creates this palette for you lol ;)

I know, this is more work than it needs to be, but it's for a good cause. I'm working on the Aseprite API plugin for sublime text 3, and the extension I'm releasing with that to show off what it will help people do is a palette editor,saver, modifier wizard thing. It's coming on, and this was a way for me to study the way Aseprite understands extension-style palettes. They are not the same as other types.

For example - in older versions of Aseprite, you could save files in the .pal format - this is no longer the case. That said - the functionality still exists, and my code will reintroduce it, as the .pal format is in my opinion an easier thing to work with over the gimp .gpl that is the new standard.

Sorry for the technical explanation, but I just wanted to say that there's more to this than meets the eye!

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In the gbstudio documentation are available palettes for aseprite and photoshop.
https://www.gbstudio.dev/docs/sprites/

I know this, and this was not intended to do anything other than to help me to learn about the way aseprite parses and requires files that already exist in a .pal format. I do not benefit from this being posted here at all - and it's usefulness to others is up for them to decide. I spent time making it to learn more about the software's API .

That said, the one listed in the documentation is not the filetype I intend to work with, nor is it the kind that most people would  understand if they wanted to make palettes of their own. This is why I am giving an alternative, because for a while, Aseprite stopped allowing users to save in a .pal format (which is my preferred style, whether or not it is the most efficient or not)

If my palette sucks - don't use it. But I  make things for myself whenever I can to learn more about the way they work behind the scenes. Thanks for stopping by though!

Very cool!  I like what you did.  A couple suggestions - maybe do a palette with 5 colors, including the bright green that GBStudio uses for transparency.  Otherwise the palette is only good for background tiles and not characters.  The other thing is why did you call it "GB&J30"?  That seems like a weird thing to have to look for on the list of palette presets.

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Is that not showing up in the file I uploaded? That's strange, as it is showing up in mine. I will fix this -  thank you so much for letting me know!

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Thank you for taking the time to make something cool and sharing it with everyone!

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PS, I'll change the title to your recommendation. Since it was for the jam, it was "GameBoy&Jam30" GB&J30. But it seems  weird, you're right. If you've got nothing, I'll probably just call it "GBS5"