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Great graphics and concept!

Do you plan to give the aliens a health bar? I think that would boost the strategic aspect because you can actually plan what you are going to do next if you know exactly how many hits it will take to take down that alien.

Maybe there could also be aliens with different speeds, so they move a different amount of steps for every turn!

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Thanks for the input!

Both has actually just been implemented today :)

Depending on level the enemies now not only have different hp & looks, but also varying amounts of action points.

If you target an enemy, you can now see the health percentage. I am not sure if I will show actual values later.

On my list for today are also: an indicator how much of your action points a move / shot will cost and health & weapon pickups.