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(1 edit)

Thanks for the input!

Both has actually just been implemented today :)

Depending on level the enemies now not only have different hp & looks, but also varying amounts of action points.

If you target an enemy, you can now see the health percentage. I am not sure if I will show actual values later.

On my list for today are also: an indicator how much of your action points a move / shot will cost and health & weapon pickups.