Yes!! It also totally undersells itself - it really isn't "a short hike", it's a story you can get kinda lost in
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I don't know what it is about this, but I really like it. Of course the gameplay is not spectacular, but the presentation is just perfect. The art style. The way the character gets flung of the screen when they are hit. The fact you bothered to add more cars. The snappiness of the controls. This, in all its simplicity, is very nice.
Sorry for no updates, I dunno what to tell you but there were no updates. I have to hand in a paper for school soon and I better spend the last few days off school working on that. I think that I will add a few things today though, as all the dirty work basically has been done making new commands isn't that time consuming.
I reworked the alien actually, now there's two and they rate your program. Both have different opinions though. Don't try to make them both happy. You can't.
Great graphics and concept!
Do you plan to give the aliens a health bar? I think that would boost the strategic aspect because you can actually plan what you are going to do next if you know exactly how many hits it will take to take down that alien.
Maybe there could also be aliens with different speeds, so they move a different amount of steps for every turn!
Thank you for the feedback. JOHNCENA was intended to be loud, but I think I've overdone it a bit. I'm also going to change the X. :D
Actually, that JOHNCENA audio has artifacts no matter how quiet I make it. It's just because of the source mp3.
So, I think I'm going to start with another game today, just because it's a bit boring to just be working on this. I'm still going to entry this game of course and I'm going to continue with this game. :D
I was away for three days, but now I'm back!
So today, I added music, fullscreen mode, and some nice sounds. Nothing special, but it really adds to the feel of the game. Mabye I'll add some more music later, but that's it for today.
Sounds added: keystrokes, page turn sounds, start and stop sounds
Todo: robot move sounds, maybe alien sounds
The game is playable HERE!
First playable demo is here!
You can try it out here: http://glatteis.bplaced.net/MakeFriends/
This demo still has a few issues, especially the html export. If the game crashes on you, you can report that if you want. :D
And yes, the splash screen is mirrored. That was a test to debug some assets.
Now, for a few images!
Added an old-school documentation to go with your robot:
improved visuals of console:
That's basically it for right now. I will start to add in a few graphics for the robot and for the alien world today too.
First progress, right now only the MOVE command is implemented.
move <velocity in m/s> for <time in s>
Edit: implemented JUMP command
jump <force in N [optional]> <write "continue" here if the next command should be executed directly and not after the robot landed>
EDIT: Removed continue as you can simply write
jump 500 for 0
Sample program in ROBOT-SPEAK:
MOVE 4 FOR 200
MOVE -4 FOR 200
What the robot would do:
While the aliens are bored, move right with velocity 4 for 200 ms, then jump, then move left with velocity 4 for 200 ms. After the aliens emotion is not BORED anymore, jump and say "HEY".
The aliens would not give this a great score.
The hardest thing to implement will probably be the alien emotions that are actually based on your program and not just generated out of its hash or something like that. I think I will use gdx-ai for that.
I am creating a game where you have to socially integrate aliens by programming a robot that plays/communicates with aliens using a very basic programming language that understands commands like MOVE, SAY or JUMP.
The aliens determine whether they like your program or not, and you get points on how fun they found your program.
Right now I have NO screenshots as I am building the interpeter of the language. I haven't done any graphical programming yet.