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Evolvedustry

E-Dustry: Sandbox Adventure Tower Defense Game · By Evolvedustry

Any ideas that you want added to the game? Post It Here! Sticky

A topic by Evolvedustry created Jun 04, 2020 Views: 1,572 Replies: 53
Viewing posts 21 to 24 of 24 · Previous page · First page
(+1)

Make stone drills work anywhere, it's really annoying having to build defenses around stone areas. If not anywhere, at least on grass.

agree and disagree at the same time. have you tried placing drills on stone and moving the stone via conveyors and such? this adds up more reach for sure.

(-1)

1: a massive bossfight that you fight from the inside out, or a boss that's similarly fought like starbound's final boss.
2: dungeon system with scaling enemies
3: bosses actually scaling with difficulty.
4: extra boss phases on certain difficulties (for some "But its not over yet!" vibes)
5: entire secret boss when reaching end of game when starting on hardest difficulty and never staying off.
6: endings depending on which bosses/optional bosses that you defeated :
- - -
6.1: bad ending for switching to peaceful from other starting difficulty (overridden by good ending and above
6.2: neutral ending for killing only required bosses
6.3: secret ending for insta-killing final boss (if there is a final boss)
6.4: creative ending
6.5: good ending for killing at least 2 optional bosses
6.6: best(?) ending for killing all optional bosses
6.7: TRUE ending for killing all optional bosses on hardest difficulty
- - -
7: d  o  o  r  s
8: funny easter eggs

(2 edits)

too much...

I mean, why would you add ENDINGS?? This is just hilarious.

Easter eggs and jokes can wait.

Doors can wait too.



I'm thinking you are some kind of 9 year old calamity player or something... those ideas just don't fit.

first of all, i am 15, and with mental disorders such as aspergers syndrome, major depressive disorder, and others. second, i was extremely hopeful of the game upon my discovery, as always

make up some kind of AoE artillery, would be cool to see TBH. Amazing game btw :)

(3 edits) (+1)

New player here. I would love to see a way to configure the fonts. Even if it's just a checkbox that replaces all the fonts with appropriate-sized Roboto from Google Fonts. Right now, the combination of square pixel fonts and comic sans on my screen is the #1 obstacle to readability, which is friction to learning the game. Sometimes, I can have a menu open and be staring right at the info I need and the words just don't register. This doesn't happen to me in other games.

I think the #2 obstacle to readability is probably the transparent backgrounds in the menus. I realize there might be gameplay reasons for wanting to see the action while menus are open, but it would be nice if I could set the opacity myself by adjusting a slider.

But having said that, I've noticed that most of the graphics sliders don't actually do anything. Is this intentional?

Viewing posts 21 to 24 of 24 · Previous page · First page