I would hate for people to see the staples and glue holding my projects together.
Viewing post in Solo Act looking for other solos to vibe with
this is what happens when making a game without making prototypes before:
the code architecture is messy because you make the game without a real plan.
so when i’m making a long-term game project (not a game jam), i make a lot of quick prototypes before the finished game, and i don’t reuse prototype code so the last attempt of writing the code will be much cleaner.
my GoGodotJam4 game is very simple, so it should take 2 weeks to rewrite everything (if i am remaking the same game with no surface-level improvements), so after the jam i could make a clean open-source version in 2 weeks (i will do this if enough voices want this).