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Glad you like the game man! Believe it or not, the visuals of the game all share a 32-bit art style, and our developer did his best to translate that in Unity.
Granted, one UI element was acting especially strange during implementation, but as far as I'm concerned the in-game assets all use a similar visual style, with the single exception being the dithered evening sky (cause who doesn't love a dithered evening sky)

I was actually referring to the UI yeah! But that's really Unity's fault