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Loving the artstyle! It looks really good. I feel like it would be even better if it was rendered at a lower resolution to make the pixel size more consistent, but Unity hates pixel art and makes it super hard to setup.

I also really like the use of the glasses, it fits super well into the game and the abilities are super fun to use (also the animations are great).

It's a bit of a bummer that the game is download only, as I feel like less people will get to play it because of it.

But anyways, great presentation, great job!

Glad you like the game man! Believe it or not, the visuals of the game all share a 32-bit art style, and our developer did his best to translate that in Unity.
Granted, one UI element was acting especially strange during implementation, but as far as I'm concerned the in-game assets all use a similar visual style, with the single exception being the dithered evening sky (cause who doesn't love a dithered evening sky)

I was actually referring to the UI yeah! But that's really Unity's fault