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(+1)

looooove this idea but struggled to produce any combinations aside freezing the enemy (water+wind). As others suggested, a cookbook OR visual indication that things will be interesting when combined would go a long way. The biggest feature missing from this prototype was to drag-n-drop placed abilities instead of having to reset them all. I assume that was left out due to time constraints :p

While playing I had some other mechanics ideas I thought would be nice:

  • Each wizard has a specialization, so using them with certain card types could grant casting bonuses.
  • Each wizard's timeline could have certain "shapes" instead of "can always cast".
  • Each wizard's timeline should have "obstacles" or "events" within each tick per round. For example, I could cast fire when the "double damage" event lives in the timeline BUT it comes at the cost of not getting something else (since I had to place the cast at a certain time).
  • Make the ability "shapes" more interesting could be fun (imagine tetris through time instead of space). The shape of all abilities so far was CCAEE (charge, ability, effect). If there were abilities in the form CC___AE, you could start to case other abilities in between :O

Lots of potential here, great game idea!

Thanks for playing, and I really like all the suggestions you put forward here, esp. the one about obstacles and events! Will definitely try and incorporate these in a future version of the game.