Wow, very cool idea. I like card games and the timing mechanic adds a new twist to this genre! The main thing I missed in the game, is a short description of what every card does. It was a bit try & error and finding combos is a bit luck. I know it is only a prototype yet, but has already a lot of cool elements in it! Congratulations!
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Cardcaster: Synchronize's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #4 | 3.938 | 4.067 |
Gameplay | #30 | 3.486 | 3.600 |
Overall | #31 | 3.460 | 3.573 |
Theme | #38 | 3.550 | 3.667 |
Audio | #41 | 3.292 | 3.400 |
Graphics | #91 | 3.034 | 3.133 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/david8zhang/card-caster-magica
Challenge
Comments
This is so cool! I won. I'm about to lose in the last turn but got lucky to combine Fire and Poison, then it combined to deal higher damage enough to kill the cyclops. What an epic comeback. HAHA1 Also nice music.
Great game.
It’s really nice that you added tutorials.
I like the music
As someone who loves deck builders, I would love a rogue-like rpg with this system. One of the best concepts I've played in this jam (to be fair, I think I'm only 1/4 done rating them all).
looooove this idea but struggled to produce any combinations aside freezing the enemy (water+wind). As others suggested, a cookbook OR visual indication that things will be interesting when combined would go a long way. The biggest feature missing from this prototype was to drag-n-drop placed abilities instead of having to reset them all. I assume that was left out due to time constraints :p
While playing I had some other mechanics ideas I thought would be nice:
- Each wizard has a specialization, so using them with certain card types could grant casting bonuses.
- Each wizard's timeline could have certain "shapes" instead of "can always cast".
- Each wizard's timeline should have "obstacles" or "events" within each tick per round. For example, I could cast fire when the "double damage" event lives in the timeline BUT it comes at the cost of not getting something else (since I had to place the cast at a certain time).
- Make the ability "shapes" more interesting could be fun (imagine tetris through time instead of space). The shape of all abilities so far was CCAEE (charge, ability, effect). If there were abilities in the form CC___AE, you could start to case other abilities in between :O
Lots of potential here, great game idea!
The cover art really attracted me. I like how the wizard hold the cards.
Having an option to speed up the flow would be great.
Future addition could include deck-building.
The tune is a bit repetitive to me but that is pretty great tutorial music.
A cookbook on how to combine the status effect would be nice.
Cool idea! Really liked the tutorial. Would like to see this expanded.
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