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This one has plenty of character, but the driving physics are really hard to work with, and the camera's movement is very jerky. The lack of transitioning between tile types serves to make it all look quite rough. Still, the story gave me a chuckle.

(+1)

thank you for playing and for the honest feedback!

we overscoped on this one, but we learned from it :)

Thanks for playing John. I really appreciate the feedback. Especially the live feedback onstream.

Your comments are totally fair. Game needs refinement. Turns out, I underestimated how difficult it might be to implement vehicle physics in a top-down game. Ironically, it would have been easier in 3d because Godot has a built-in VehicleBody node for 3d.