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(1 edit)

Yeah I think I really did click on the selected block to attempt to unselect it. I was frantically trying to unselect it using different methods for a whole minute before just giving up and watching the game slowly end. Which was actually nice cause I got to see a bit more of it, the most time is spend looking at the left. And the nice portrayal of the underworld on the right can sort of be ignored. I suggest you also just disable a block that can't move any direction? Maybe give it a a little shake and a soft *kegh* sound when you try to click it anyway. :)

Audio worked just fine.

I'll have to think about it. It might confuse users if you can't click a tile you are usually perfectly allowed to click. On the other hand, it should be a very rare case. I can't actually remember having consciously seen any. Another possibility would be to automatically disable the current selection when clicking on a tile you can't swap with, but that could also lower the "fault tolerance" in cases you, for example, click a little too far away. Auto-deselection would force you to click another two times to actually do the move you intended, not just once.

Glad the audio is working, though!