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I played this with a friend, and this is the best multiplayer dungeon crawler I've ever played (of, well, maybe 2 total...).  We had a lot of fun with this, and I really like how the duality is integrated into the gameplay, there was some real developing of skill managing our dual players as we played a few rounds.  Only thing I would have wished for was slightly more feedback on having the ball or not, occasionally I'd run past him, think that I grabbed the ball, and make it a few steps before realizing I didn't have it.  Maybe just a solid sound effect whenever the ball exchanged hands would be good, although maybe it's hard for that to work when both teams are hearing the same sounds ^_^.

As for whether or not it matches the rules, maybe it all comes down to the question: Is soccer inherently combat to resolve an enemy encounter? =)

Also of note, both of our hands got quite sore after only a few rounds, this needs controller input ;).

Thanks very much for trying my game! I'm really glad you had fun with it.

I agree about the ball-possession feedback. I was thinking of adding it but never got round to it and/or decided on how to implement it. As you say, a sound would get a bit confused, so I was thinking more about a visual highlight. Perhaps a border round the view of the player in possession.

I had rather overlooked the rule about there needing to be combat, tbh (I figured I wasn't meeting the win/lose condition criteria anyway). I did consider making the player with the most MPs win the ball, but decided it wouldn't work.

I'll definitely add controller support after the jam!

Thanks again!