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(2 edits)

I was wondering if you are planning make it where it have textures(lowpoly) in the inside. All modulars are just one sided. For example: the panels on the doors are just on one side, so making a indoor looks all flat. Thanks.

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This was only meant to be external.  I should make a medieval interior pack.  You'd have to implement a screen fade when entering buildings though.

Textures are down the road.  Partial waiting for Assetforge to support custom textures.

It doesn't have to be a screen fade! You could get all clever about it and make the doorway a portal! Awesome work by the way! MAST is so intuitive!

Thanks man about MAST.  It's about to get some major updates. 


As far as the village kit, I will be releasing a new version sometime in the new few months.  The walls will be 2-sided.  It will include inside and outside props as well

Looking forward to the update, I used it last night and it was a pleasure to use. My one gripe is there is no(or I could not find) a hotkey for rotating. Keep up the excellent work!

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Space bar to rotate.  You can adjust the hotkeys in MAST settings

however, with that being said, most 3d editors allow you to make most models 2-sided, and with the way his models are set up, its quite easy to create (OR... flip the faces and double your obj or FBX, with one texture set for the outward facing, and 1 texture set for the inward facing.

...or I could just reuse all the wall models and pretend I made new one =)  I would make props for the rooms of course

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I think I may have misunderstood the original request, not to reveal a model that's onesided, but to have decorations for the internal of a model..

Sorry!

But, to answer. What I really like is that Keith already took care of that with all sorts of little wooden beams and such for his Modular village, so that an AssetForger (yes, I'm coining that as a term now) could easily add baseboards, half wall panels even articulate walls inside. He can even use some of those panels for other things like wall bookshelves and more. Scaling, rotating and moving the various blocks to fit certain ideas can really make the blocks sizzle, without a huge Poly boost.


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(Yes, I just replied to myself)

This was created with the same external pieces. + 1 flower from the Terrains and Hills pack.

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I just replied to your reply.  I plan on making specific tavern props and other things like this.