Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(3 edits)

Yes, it is supposed to be one Sample per battle. Sampling after a fight on one floor and before a fight on the next are effectively the same, so I only allow one round of either per fight. That way, there's no frustration when you go up stairs and realize you forgot to Sample.

As for more Endless Challenges, these haven't quite been implemented yet. However, a Hard Endless Challenge will likely be added in the update after 0.3.6, and unlocked after the Main Story content in 0.3.6. (And eventually, an even harder one is planned for the post-game...)

I'm not sure what might've happened, but Malixinne's Block and Dark Stone can shave off 43 points of damage on their own, so it's possible you might have hit her when she was blocking the first time. And if you went from a Defense Focus oriented strategy to an Attack Focus strategy, combined with Power Booster increasing your total Attack by 50% of its base value (or straight-up doubling it if you used a Super), which gets multiplied further by the Overcharge? I can easily see that adding a huge increase in damage. Overcharge is incredibly powerful if you can safely use it. (That's the trick, of course- safely using a 65%/85% item and then immediately using it to attack instead of blocking or healing isn't always easy.)

EDIT: Almost forgot to mention the rumble. I just realized a "Fadeout BGS" command was missing on one page of the move events in the Grove. That should be fixed with the next update!

(1 edit) (+1)

Malixinne always blocks first turn, so I used that to hit her with a Power Buster, then relied on my healing to keep me alive while I drank the Overcharge.

I thought Attack doesn't affect Star Burst, my bad assumption! But you're saying it acts like every other attack, nice!

Just tested the Nortahn watchtower, sorry for not providing a picture! It's when you leave the watchtower from the top, that the sticking happens!

(+1)

Aaargh! I thought for sure that that tile was walkable. Well, guess not...  I'll release another fix and edit the post to indicate it.

(4 edits) (+1)

EDIT: Can pass through a barrier by walking straight up into it:





.............

Good luck in game making! I sympathize! Much harder than just the typo checking I do for others!
...

So, the non-item heals in "This Mine is Mine!" heh, don't count for the Healing People quest. Okay.
...
Overspaced between "been" and "touched"?

EDIT: And should the surprise enemy in the right room keep blowing up, the non-existent rockpile if I flee the room and return? ... EDIT Actually, I seem to be mistaken. There's no rockpile that's destroyed.


(1 edit) (+1)

Aw, geez. Now the railings are breaking physics too! Ah well, at least that one isn't really affecting anything- I'll just implement the patch and ship it with the next bugfix, along with that extra space. (Speaking of which- the fix has been fixed. There should no longer be watchtower-related softlocks or uncooperative ominous background sounds.)

As you likely guessed, there's no rockpiles being destroyed; the enemy in question is just burrowing out of the ground.

As for healed NPCs- the relevant quest involving this was implemented after the Daltah Mines were, but before the Quest Journal was a thing. The NPCs you healed will be counted in the total after you've spoken to a certain other character, and in the next fix/update, I could probably get the variable to update when opening the Quest Journal.

Thanks for being so patient. I really appreciate all the help!

(3 edits) (+1)

You're welcome! EDIT: There's a lot to do, and trying to be frugal makes it a fun puzzle! "Can I punch the zombies to re-death, instead of spending Fire?"

Wow, Yg'Xel is easy, especially since I chose to spend Level II Formulae on him! I didn't even optimize for it, and they still dealt ~70 Damage a hit, and Brill took no damage in the battle!

But really works to show the difference between Torel, having only 2 elements, and Brill having (all?) 6/7/8! Not sure if Neutral or Gravity or Shadow are elements. heh.

Should head to bed, after getting out of the mine.

EDIT: "This Mine is Mine!" doesn't update to tell Brill to back to Al'Radi after Yg'Xel's defeated?

Wow, that girl's got guts, wanting to study Voidfire after such burns!

(4 edits) (+1)

Gravity is technically an element mechanics-wise- it's just that it has way less sources. I guess it's tougher to work a fundamental law of nonmagical physics into spells and potions.

Percentage-based damage has always been one of those effects in, say, Final Fantasy that's sometimes really overpowered in a few specific scenarios, and then never works on anything you'd really want to use it on. I wanted to do something different with Gravity, which is why I made the Grav Formulas work the way they do- a nice help against big blobs of HP, but doesn't (usually) do enough to one-hit KO or completely trivialize everything, and falls off against foes with self-healing.

Against someone without the skillset to counter him properly, Yg'Xel would be terrifying. On the other hand, a Challenger Bone Mage could probably ruin his day with a proper strategy, stat disparity or not! If he wants to be taken seriously, he'll have to learn from the smackdown Brill just gave him.

Good night!