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(4 edits) (+1)

EDIT: Can pass through a barrier by walking straight up into it:





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Good luck in game making! I sympathize! Much harder than just the typo checking I do for others!
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So, the non-item heals in "This Mine is Mine!" heh, don't count for the Healing People quest. Okay.
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Overspaced between "been" and "touched"?

EDIT: And should the surprise enemy in the right room keep blowing up, the non-existent rockpile if I flee the room and return? ... EDIT Actually, I seem to be mistaken. There's no rockpile that's destroyed.


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Aw, geez. Now the railings are breaking physics too! Ah well, at least that one isn't really affecting anything- I'll just implement the patch and ship it with the next bugfix, along with that extra space. (Speaking of which- the fix has been fixed. There should no longer be watchtower-related softlocks or uncooperative ominous background sounds.)

As you likely guessed, there's no rockpiles being destroyed; the enemy in question is just burrowing out of the ground.

As for healed NPCs- the relevant quest involving this was implemented after the Daltah Mines were, but before the Quest Journal was a thing. The NPCs you healed will be counted in the total after you've spoken to a certain other character, and in the next fix/update, I could probably get the variable to update when opening the Quest Journal.

Thanks for being so patient. I really appreciate all the help!

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You're welcome! EDIT: There's a lot to do, and trying to be frugal makes it a fun puzzle! "Can I punch the zombies to re-death, instead of spending Fire?"

Wow, Yg'Xel is easy, especially since I chose to spend Level II Formulae on him! I didn't even optimize for it, and they still dealt ~70 Damage a hit, and Brill took no damage in the battle!

But really works to show the difference between Torel, having only 2 elements, and Brill having (all?) 6/7/8! Not sure if Neutral or Gravity or Shadow are elements. heh.

Should head to bed, after getting out of the mine.

EDIT: "This Mine is Mine!" doesn't update to tell Brill to back to Al'Radi after Yg'Xel's defeated?

Wow, that girl's got guts, wanting to study Voidfire after such burns!

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Gravity is technically an element mechanics-wise- it's just that it has way less sources. I guess it's tougher to work a fundamental law of nonmagical physics into spells and potions.

Percentage-based damage has always been one of those effects in, say, Final Fantasy that's sometimes really overpowered in a few specific scenarios, and then never works on anything you'd really want to use it on. I wanted to do something different with Gravity, which is why I made the Grav Formulas work the way they do- a nice help against big blobs of HP, but doesn't (usually) do enough to one-hit KO or completely trivialize everything, and falls off against foes with self-healing.

Against someone without the skillset to counter him properly, Yg'Xel would be terrifying. On the other hand, a Challenger Bone Mage could probably ruin his day with a proper strategy, stat disparity or not! If he wants to be taken seriously, he'll have to learn from the smackdown Brill just gave him.

Good night!