You're welcome! EDIT: There's a lot to do, and trying to be frugal makes it a fun puzzle! "Can I punch the zombies to re-death, instead of spending Fire?"
Wow, Yg'Xel is easy, especially since I chose to spend Level II Formulae on him! I didn't even optimize for it, and they still dealt ~70 Damage a hit, and Brill took no damage in the battle!
But really works to show the difference between Torel, having only 2 elements, and Brill having (all?) 6/7/8! Not sure if Neutral or Gravity or Shadow are elements. heh.
Should head to bed, after getting out of the mine.
EDIT: "This Mine is Mine!" doesn't update to tell Brill to back to Al'Radi after Yg'Xel's defeated?
Wow, that girl's got guts, wanting to study Voidfire after such burns!
Viewing post in 0.3.5 P2 - Bugfix Patch 5 comments
Gravity is technically an element mechanics-wise- it's just that it has way less sources. I guess it's tougher to work a fundamental law of nonmagical physics into spells and potions.
Percentage-based damage has always been one of those effects in, say, Final Fantasy that's sometimes really overpowered in a few specific scenarios, and then never works on anything you'd really want to use it on. I wanted to do something different with Gravity, which is why I made the Grav Formulas work the way they do- a nice help against big blobs of HP, but doesn't (usually) do enough to one-hit KO or completely trivialize everything, and falls off against foes with self-healing.
Against someone without the skillset to counter him properly, Yg'Xel would be terrifying. On the other hand, a Challenger Bone Mage could probably ruin his day with a proper strategy, stat disparity or not! If he wants to be taken seriously, he'll have to learn from the smackdown Brill just gave him.
Good night!