Hi!
I really like the light/damage mechanic of the orbs floating around you. I think if you expand on that it might be a fun gimmick for a small game.
The procedural generation seemed to work, although it was a bit basic.
Enemies sometimes where hard to hit and the hit feedback wasn't as great. A simple hit flash would have improved the combat experience a lot. Maybe even light up the environment when an enemy is hit?
I also think a bit more content would have been nice.
Play game
Untitled Orb Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Roguelikeness | #51 | 3.500 | 3.500 |
Overall | #73 | 2.750 | 2.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
No
Roguelike Elements
The map of the dungeon is procedurally generated using a BSP algorithm, the game incorporates permadeath and resource management (orbs for light/combat)
Screenshots
Yes
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