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(2 edits) (+1)

Lol fighting Gallius who says I fought the monsters of the Lighthouse, instead I dodged everything, heh.

BUG: If I take the stairs down while still holding up, I can enter the wall. Leaving is possible though. Thankfully.



And could heal the Vampire Bite Victim with just Regen Formula (I), when the option calls for Regen III?

Ah, the stairs bug. My little brother found this one in a lot of stairs and I thought I'd got them all! Thanks for bringing this to my attention- I'll have it fixed in the next update.

The vampire bite victim can be healed by any Regen Formula- you're prompted with the basic formula first if you have it, then the other two.

(7 edits) (+1)

I *think* Vampire Bite Victim said "Regen Formula III" even though I only had the basic one.


And monsters managed to fight me from the ground I'm facing, even though that's on a different level?



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Lastly, if I get the Random Merchant Harvest event, and leave, it seems spamming Harvest quick enough will guarantee the Merchant appearing again?
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Actually, fighting Challenger Brain by using Starburst to wipe out everything else. Now I'm just punching its Blocking Face 19 HP to death. So slow! :rofl:

It's not even trying to kill me?

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After battle chats are nice and funny!

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Should Ectoplasm be soaked even if the Water Formula misses?

(2 edits)

Unfortunately, it's difficult to check the height of those encounter events. I'd need to go back and do a lot of reworking to get all of them.

The World Map sample data for the region where the Merchant is appears to be correct- you might have just gotten lucky. That said, I will test the variable updates, just to be sure.

It looks like the Brain is bugged- I used the wrong syntax for the AI and it'll keep checking for a state it doesn't have instead of Block. I'll fix this soon.

I'll look into the Evade/Soften issue as well. I set it to apply on a "Before Eval" so that it would apply the Soften debuff to the damage; however, I could include a check on these Evals so that it doesn't apply if the attack's going to be dodged. That said, evasion is a rare mechanic; it shouldn't affect much.

This all shouldn't be too long to fix; I could probably have a patch out within the week.

EDIT: Okay, I'm definitely going to have to release a fix because I ran into a very major bug with a Medal the new update introduced. It's pretty late in the game, but if you find the "Friend Defender" Medal, don't equip it without a temporary ally until I have a hotfix out. (Fortunately, the medal explicitly is only useful if you have a temporary ally!)