Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(2 edits)

Unfortunately, it's difficult to check the height of those encounter events. I'd need to go back and do a lot of reworking to get all of them.

The World Map sample data for the region where the Merchant is appears to be correct- you might have just gotten lucky. That said, I will test the variable updates, just to be sure.

It looks like the Brain is bugged- I used the wrong syntax for the AI and it'll keep checking for a state it doesn't have instead of Block. I'll fix this soon.

I'll look into the Evade/Soften issue as well. I set it to apply on a "Before Eval" so that it would apply the Soften debuff to the damage; however, I could include a check on these Evals so that it doesn't apply if the attack's going to be dodged. That said, evasion is a rare mechanic; it shouldn't affect much.

This all shouldn't be too long to fix; I could probably have a patch out within the week.

EDIT: Okay, I'm definitely going to have to release a fix because I ran into a very major bug with a Medal the new update introduced. It's pretty late in the game, but if you find the "Friend Defender" Medal, don't equip it without a temporary ally until I have a hotfix out. (Fortunately, the medal explicitly is only useful if you have a temporary ally!)