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>Started as Mummies, don't think all my Weapons were that useful.
Their weapons are the oddest set you can start with, the tractor beam is mostly defensive, while the ropes are useful to reduce enemy dodge, their real strength comes from the extra scrap you get while killing other ships with ropes attached. The double laser is sort of a punishment for getting some other good perks to start (level 4 weapons, three crew with +weapons skill) because it fires slowly compared to the basic laser, but you need it to break shields where the others can't. 
>A higher Rate of Weapondrops, or more Weapons to buy in Shops would be nice tho, just the start laser alone is really slow.
in explore mode the drops are throttled and the prices are jacked up to slow down the progression. It will make more sense when there are quests/events.
>Repairing my Ship doesn't seem to work, the Button is locked out, even at Traders.
it only works at the home star in explore mode, that's where the yellow line points in the star map, always home for repairs.
>When your entire Crew dies, the Game should just end
yes, I'll fix that. I was hesitant because there's a small chance you can come back from having no crew, but it's not worth it. 


Thank you for playing and thanks for the analysis.