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(+1)

Started as Mummies, don't think all my Weapons were that useful.

Systems seem to be all there and working, Graphics are there for once, but not everywhere yet, mainly Ships are missing their backgrounds, and some Things like the Shieldbubble and Crewsprites could be better to fit with the UI and Stuff I guess.

I like that you have more different Options then just Laser, laser2, missile etc like FTL, and that you also seem to actually allow some Form of infinite Travel instead of always racing against the Time. 

I wish there were more non-combat Events and Spacestations and Stuff. (Apparently they're at fixed Positions and I just kept cycling the same Shop. Therefore also no different Selection of Stuff to buy. If thats the Case, ignore whenever I complain about Shops and Stuff)

Ship designs are sometimes decent looking, sometimes pretty weird and nonsensical.

Having a Radio is a pleasent surprise, pretty neat once you get tired of the Background Music in a long Run. But it'D probably play this without bgm anyway and put on my own. Not that it isn't fitting music.

Also pretty nice that there's equipment for the Crew and everything, makes it seem more complex and in depth then FTL. But some of the UI clearly is a placeholder or needs an overhaul if it isn't.

I wish Crewmember Positions wouldn't change in the sidebar when I click on them. Makes it hard to keep track of who's good at what.

I don't know how or when this happened, but somehow I got a new Crewmember through a Fight or something? Neat. (Apparently when the Enemy Ship draws near death, some Crewmembers can teleport over and change Sides? That'd be neat. But it says Intruder Alert constantly during that, so maybe a Bug? Just seemed to be an Intruder that stayed in Place in the End afterall. The big Wormy Thing.

A higher Rate of Weapondrops, or more Weapons to buy in Shops would be nice tho, just the start laser alone is really slow.

Despite the aforementioned shortcomings, especially the missing non-combat Events, the placeholder UI Parts, and the seemingly very easy difficulty, it is very much addicting. Expected to play this for a few Minutes, but put quite a bit longer in it. Didn't Time it thought, sorry.

Repairing my Ship doesn't seem to work, the Button is locked out, even at Traders.

When your entire Crew dies, the Game should just end, instead of being forced to watch your Ship die slowly. Explore and Run Mode also seem to be inversed, so when I start in Explore Mode, it starts in Run and vice versa.

(+1)

>Started as Mummies, don't think all my Weapons were that useful.
Their weapons are the oddest set you can start with, the tractor beam is mostly defensive, while the ropes are useful to reduce enemy dodge, their real strength comes from the extra scrap you get while killing other ships with ropes attached. The double laser is sort of a punishment for getting some other good perks to start (level 4 weapons, three crew with +weapons skill) because it fires slowly compared to the basic laser, but you need it to break shields where the others can't. 
>A higher Rate of Weapondrops, or more Weapons to buy in Shops would be nice tho, just the start laser alone is really slow.
in explore mode the drops are throttled and the prices are jacked up to slow down the progression. It will make more sense when there are quests/events.
>Repairing my Ship doesn't seem to work, the Button is locked out, even at Traders.
it only works at the home star in explore mode, that's where the yellow line points in the star map, always home for repairs.
>When your entire Crew dies, the Game should just end
yes, I'll fix that. I was hesitant because there's a small chance you can come back from having no crew, but it's not worth it. 


Thank you for playing and thanks for the analysis.