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(+1)

I've been looking forward to trying this, it looks great.

  • After it worked with Sorceress, I tried adding the game to Steam as a Non-Steam game and that got it to work on Linux
  • Controller already works on Linux but all of the prompts are for keyboard and the right stick doesn't move the camera.
  • The art style is fantastic. A lot of chunky pixels and simple gradients, you've really nailed it. Gives off Spyro and Medievil vibes.
  • The animation for putting something in the sack is really strange. The sack shakes immediately like it's already done but then you only put the thing in after the animation plays
  • The animations themselves though are really well done. Very fluid and lots of character. Just need one for jumping.
  • Interaction can get a bit congested, and sometimes multiple prompts will show when only one works
  • Also, I've had cases where having two prompts for the same button and doing one caused the other one to not work unless you walk away and come back
  • The hitboxes on the main menu options are bit wonky, they don't quite match up with the planks themselves
  • Restarting the game without quitting causes Chocka to skip the briefing and just wish you good luck.
  • Rhiri's eyes move way too fast. If it's just the pixels being changed I'd recommend making it a sprite or something. If it already is then it ought to be smoothed because it's way too fast.
  • The music is also really good. Though the alert music continues to play after the guards give up looking for you and then stops looping altogether.
  • The camera is really hard to use. Would be good to have a button you could hold down to look around in first person.
  • There's a ring on a bench in the armory that I could pick up. Next to a blue bangle and a brown pouch. I realized later you could jump with Z but the guard was next to it and I ended up getting caught.
  • Sneaking around is really fun, the movement system is very solid
  • It would also be great if you could jump into the urn to hide. Maybe even push it around as MGS-style box camouflage
  • Need a sound and some particles when you eat something! There a bunch of interaction sounds needed really, like bonking the slimes with the torch
  • I had the golden key go missing on me at some point, I was carrying it around in the sewer and it just disappeared while I was going over the untextured plank. I thought the mimic ate it but I couldn't find it again.
  • I played this for hours, I really like it. Can't wait to see where it goes.
  • Chocka a hot
(+1)

Thanks for the valuable information! I'm glad you like it! "It would also be great if you could jump into the urn to hide. Maybe even push it around as MGS-style box camouflage"  this is possible but i put the wrong non intractable one in the level by accident!. Next version will definitely have a lot of fixes.