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(+1)(-5)

Are there jumpscares? If you make a horror type game you should always mention that in the description.

(+4)

There are relatively mild jumpscares (I tried to tone them down as much as possible) but are almost exclusively tied to failure. Many players don't encounter them. Description has been updated to mention this.

(1 edit) (+2)

I don't put super specific warnings on my games (just things that are really important like loud noises or intense flashing lights) but you handled this correctly and it's appreciated. 

Yeah it's a horror game but your players are still people. Some people need to know this kind of stuff so they can avoid playing things that make them uncomfortable.

Not everyone is a horror game enthusiast after all.

Thanks! (:

(+1)(-2)

For me it's not even an "uncomfortable" bit, it's a "loud surprising hard noises coupled with surprising visuals cause physical pain". :)

I've seen games do jump scares in a way where visuals happen with a bit of lead-in, before the main part, and any sound, and that also seems to help a lot.

(1 edit) (-1)

It is not an obligation - simple fact. You can't objectively disagree with that statement. The content of games/movies - they are just content. Like you mentioned, if the game is on average very scary, has insane noises, flashing lights, gore, violence, adult themes, etc., the developer should put a warning sign or have it mentioned in the game. Otherwise, it is okay. This game does not have jump scares and it does not matter if the person is horror enthusiasm or if they just stumbled across the game - it is simple as that. There are majority of people, who consider my games being "not scary", yet I watched 1 person, who literally was screaming, while playing one of my games - this does not mean I must put a sign that the game is "SCARY". 
Edit: Again, the statement of "developer SHOULD always mention" is factually wrong. 

(+2)(-1)

There is nothing wrong with putting a jump scare warning. I'm not even saying that they should or they shouldn't. I'm just saying that some people feel more comfortable knowing what they can expect from the game and that is something that developers can choose to respect or not.  

Requesting that games should have a 'jumpscare' warning is absolutely valid criticism. It's up to the developer to decide whether or not they'll act on that criticism and it seems that they have so it doesn't even matter what we think at this point, I'm not sure that it ever did. 

(-1)

I don't know what comment did you read, but they never "requested", rather made a statement of something which is objectively wrong. Furthermore, I never said there was "something" wrong about putting a warning sign. Clearly you either did not read what I wrote or were not able to comprehend what I was saying. And frankly speaking, it does matter even more now, because the developer was "forced" to do something they never intended. That's not good. If someone has a valid argument or criticism it should not be based of one's subjective feelings. It is not a valid criticism and if you deny that, more power to you, yet it won't be correct. 

(+2)(-1)

They never demanded anything. The original poster said they 'should' put a warning, not that they 'must' put a warning. 

That's not a demand, it's a suggestion and an important one.

Anyway, the developer already added the warning and I'm sure they're not concerned about any of this.

It's not that serious.

(-1)

Must and should express the necessity. Both "must" and "should" are axillary verbs. The term "should" is used to discuss duties, obligations and if something is right. We can also use it to do anything in a specific situation, specifically if judging someone's activities. 

Come on now, you disagree at everything I say with minimal arguments if none. As for the developer, once again, they should not be demanded or treated like that. And clearly based on the down votes, gladly I am not the only one who disagrees.

(+1)

Hey guys please stop fighting lmao. I think this has spiraled into something way bigger than it needs to be.

Just out of respect I will. Truly apologize, did not mean to go too far.
Good luck with the future developments. 

Sorry for being the proximate cause of this, and thanks again. :)

(+2)(-2)

Thank you very much. I could've gone into more detail at the time of posting, but it was pretty drive-by and i tend to not try and get into discourse over it. Main reason i asked is that i do like horror, but for health reasons need to avoid jump scares, so knowing the scale and when to expect them can help.

If they're toned down then it's worth a try for me. :D

(2 edits) (+3)(-3)

No, absolutely wrong. 
When the game is titled as "horror", why would anyone be obligated to put a warning sign for a jump scare? It is a horror game, not a funky pop show, right? Furthermore, there are no health threatening scares in the game, just exceptional atmosphere. 
My personal suggestion to you would be not playing horror games, if you feel conflicted. Once again, if you buy a chocolate, don't be surprised when it is sweet, same as when you play a horror game, don't be surprised by a jump scare. 
Good day.
Edit: I apologize, but your comment is very out of place. Horror games have jump scares and scary/creepy elements. Most of the time they are mild and sometimes serious. This game is fine, it is a great game. Imagine if people put notes on the cars - be aware, it is drivable - duah, it is a car, of course you can drive it - same logic with you. 

(+2)

Horror is not the same as jump scares. Many horror games or movies do not have them, or have only very quiet ones.

Also, jump scares, depending on execution, can cause me physical pain; yet still i like horror media. :)

(-1)

I apologize in advance, but I hope you can read, because I never said horror is the same as jump scare. I said that because it is a horror, the content of this project might contain details of it. It is weird to simplify such a logical thing, but if you have a condition (which is odd you brought it up for the sake of this discussion) you should not play horror or watch any horror related media, unless it is mild or psychological. Again, feelings and emotions can not be rationally discussed, but, simple fact of horror game having a jump scare - is logical. 
Look, if a person is overweight and they keep eating chocolate everyday, in the end if something happens to them it is their fault and not the company's, which sells chocolate, because they should know chocolate might sugar and most times it does.
Seriously thou, this is super silly discussion. If you don't like the game fine, but don't tell the developer what to do with their content, it is not your business. If you consume their content it is up to you, they are not giving you obligation to play it. 

(+2)

Stop gatekeeping horror games. I make horror games because I like horror, but more importantly I make them for everyone to play and enjoy. 

I don't appreciate you telling people with valid health reasons that they shouldn't play horror games. All they are asking for is more transparent warnings in the description and there is nothing wrong with that.

Your stubbornness with this is very odd.

(-1)

You better watch yourself. I never demanded anything unlike the original post was saying to "should do this". I gave valid points to the person and jus because you disagree and "don't like" something means 0. You gave no solutions and absolutely no evidence, while I proved with multiple examples that if someone does not fell well that is not creator's job to comfort them - why do you disagree on this simple notion? Maybe read before commenting.  

(1 edit) (-1)

I wonder what does "I make horror games because I like horror" has to do with anything in this particular case, just elaborate. 
I have been making games since 2012 and been an active member of itch.io since 2019, so what? I simply don't condone demanding tone and bad treatment towards developers, which you clearly are making it available for others. And I am not "gatekeeping horror games", maybe you should go learn the definition of that word too, hm? Gatekeeping would mean that I censor someone and control someone's action, which is the opposite mate, because I am legitimately against the idea of demanding something to someone for their subjective needs, especially to developers, do you understand that or maybe I should simplify? Like really, at this point it looks like we are in the kindergarten. 
Edit: I just want to clarify 1 thing too, I have nothing personally against you, just in case you thought of that. I am not that type of person. I looked up your games and they are pretty neat, might play them. Just understand that developers should do whatever they want and consumers, they can complain or criticize, but once it reaches the wrong level, it is unacceptable. And you calling me stubborn is not an insult. If I was not stubborn I would let people walk all over me and that's not the way you want to live in this world mate. 

(+3)

they make chocolate cake substitutes for people who want to eat cake but want less calories. there can be horror games that don't fit your idea of horror games. this isn't an objective discussion. its how game devs and other media creators innovate. don't lock yourself in a box.

(-1)

Listen buddy, you should not demand anything from anyone. You have clearly no comprehension of what I told you. The developer should not be told what to, understand that? People with health problems who eat that low calorie cake know that information - you don't! That's what I said. If you don't know that the cake is low calorie don't eat it then! And after complain it had too much sugar - understand? 

This entire argument is against "living in the box", because now the developer was forced to kindle to your needs, which they should not. But they did, so good job. Furthermore, once again the game has no serious jump scares on AVERAGE! again proving that your notion is just wrong. 

(+2)

he is literally not forced to do anything. this person isn't demanding anything of the dev. they just asked.