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zzzlaud

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A member registered Feb 13, 2021 · View creator page →

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That was fast haha good work! (:

This was a great little demo. I really like everything that I see, but I do hope you find a way to make the combat a bit more fluid. Currently, it seems to me like the only real way to fight is to not fight at all or trade hits with the enemies so it's not very engaging. The camera perspectives on the boss fight are also a bit difficult to deal with. 


I loved the voice acting!


Thanks for making games!

This is a strange and difficult game but it has a ton of charm. It took me a while to get it up and running because I've never messed around with ZX emulators but it was worth it. I do wish it was a little less tedious though. The checkpoint system is brutal and you'll find yourself trying over and over again if you're not paying attention to where and how you're being damaged.

Thanks for making games!

I love that scare at the end, I wasn't sure if it was a mistake or a clever tactic but I definitely was surprised by it!

Thanks for making games!

Strange game. I really hope the main game is all about the Dad going into the Church and shooting every evil thing in it because that's the only way I'll be satisfied after playing this prologue.

I like the restraint you showed with the scares, that is definitely a respectable thing! I thought the overall atmosphere was solid and that the story was explained well. I wish there had been more scares but I totally understand that in a short game it can be pretty difficult to space them out enough for them to be effective. 

This is good, I hope your next game is great!

Thanks for making games!

I love the way this game looks. It's got that artistic touch you don't see very often. You've got a knack for suggestive imagery and it all comes across incredibly creepy. I really hope there's a ton more to the gameplay than what we saw in the demo because I'm super excited for the full release.

Thanks for making games!

Thanks for checking it out! I'll watch this as soon as I find some time. (:

I love the use of silence in this game. You really nailed the feeling of being isolated in an abandoned building with a killer lurking around. There were some moments where I died without a real chance to survive but that doesn't detract from the great atmosphere you setup in the beginning of the game. 

I do wonder what drove the killer to do something like that in the ending though. He didn't seem like the type of person to do that but I might have missed some notes?

Thanks for making games!

I played the demo about a year ago and it felt really good to finally play it. I enjoyed the game very much but I definitely expected a more linear experience going in.  It's definitely not very linear, as you can tackle most of the game however the heck you want. If you like exploration-based stuff then absolutely buy this game, since it handles that aspect pretty well. The game looks great, the characters are cool, albeit it some of them are kinda annoying @_@ (ALL THE NURSES), and the gameplay is pretty fun as long as you don't overthink it.

I can't wait to see what you come up with next! Take a nice little break to celebrate a great launch and I'll see you on the next one @Jamathan

Thanks for making games!

You guys have a great game here. I love the look, you absolutely nailed everything PSX. If you really can get this game out in 2022 then I'd be super stoked but definitely take your time if you need it. The music is great and so is the 'monster'. The monster is a bit of a non-issue however, as I never really had to deal with him outside of the scripted event. As for the gameplay, it's exactly what it needs to be. 

I did run into a game breaking bug that had me restart but I'm sure it was just a weird 'is valid?' oversight, you can check it out at 14:30 when I attempted to use a key on a poster like a dummy. I still enjoyed this very much though, keep it up.

Thanks for making games!

I haven't jumped like that from a scare in a LONG time. This is definitely a departure from your other titles, but I'm happy about that. I'd love to know how you made this camera system because I love the swaying effect. I would have liked some options to lower the VHS effects a bit, but it's no biggie. I do think you should add a flashing light warning because some of the transitions could really hurt some people who aren't expecting them.

Thanks for making games!

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Yames you did it again! I don't know how you manage to come up with so many weird and intricate concepts for your games. You're almost single-handedly carrying body horror in gaming. The only other amazing body horror game I can think of is Pumpkin Head and that's a visual novel. Anyway, the visuals in this game are amazing and as someone who tried to stay away from all the teases and videos on Patreon, it blew me away. It struck me as particularly ambitious of you to try all of these new things and in my opinion, it completely justifies the delays.

I hate to say that I can't wait for your next project because I have a rough idea of just how much work it is but I'm really excited to see what your brain comes up with next. 

If I had any negative feedback to give, it's that the humming soundtrack during the trash pickup sequences gave me a headache. It just comes on too strong and feels much louder than a lot of the other tracks in the game. Combine those issues with the fact that a good chunk of the gameplay revolves around cleaning and I had a headache by the end of it. Wasn't that much of an issue because I could control the volume from my mixer, but it's still a bit too much IMO. 

Thanks for making games!

This was an incredibly fascinating experience for me. I don't typically find myself engaged in RPG Maker style games because it's really easy to overdo dialogue and exposition, but this game simply nails it every which way. I wasn't too sure what kind of a horror game this would be, and I think that's a good mindset for anyone who'd like to play it. The more you know, the less effective the incoming 'dread' will be. 

Your decisions mattering is a talking point of nearly every RPG Maker horror game in existence so I paid it no real attention when reading it, but it's actually true here. As I was nearing the end of the game, it really did feel as though every decision I made weighed heavily and carried great impact or influence in the 'universe' so to speak.

I'm an optimist at heart, so some dialogue was difficult for me to get behind. For example, there's no way that I would still be with our 'partner' for three years. I don't support that level of negativity where people opt to see the world through a lens in which only the painful undesirable things exist. I'm not so naïve that I believe coexistence or even just existence for that matter, isn't an incredibly dangerous and unforgiving experience; It certainly is, but it is also everything we have. Humanity has consistently improved the conditions of its people despite the setbacks of war, disease, or hubris. This is how I feel about the human condition, even with all that is going on. We are resilient and will make it through as we always have for millions of years.

That being said, any game that can draw out such a deep and philosophical discussion is testament to its genius-level writing. I can't wait to see what you do next!

Thanks for making games!

It's finally out!! I've been waiting a year for this since playing the demo.

Congratulations Dev! Thanks for making games!

The full game is finally out, congratulations to the Dev! I played the demo a year ago and have been waiting ever since.

Thanks for making games!

Sorry that all this stuff is happening to you. I don't have much use for 2d assets but I love your style. 

Take care of yourself.

I remember playing the first tape a loooong time ago so it's cool to finally finish this off. I'm glad the game kept the tension going throughout the entire game and didn't extinguish it early with cheap scares. Good stuff!

Thanks for making games!

Went ahead and beat all the games and demos in this one video for anyone who is looking to catch up for the masterpiece that is going to be Faith 3! (:

Thanks for making games Airdorf!


Went ahead and beat all the games and demos in this one video for anyone who is looking to catch up for the masterpiece that is going to be Faith 3! (:

Thanks for making games Airdorf!

This is a great game with some crazy twists and turns literally and figuratively. I went into it not knowing anything and came out pleasantly surprised and pretty excited about everything that happened. Trust me, the less you know about this game the better so don't read any further if you plan to play it.

Thanks for making games!

Finally, a good reason to profile people and make decisions about their character without getting in trouble for it. This is my first real experience with Analog Horror and I dig it, it's very interesting to me though I'm not sure it's 'scary' so much as it can be really REALLY creepy.

Thanks for making games!

This is such a great concept, it nails just about every single thing required for a horror game to be scary. The sound design is masterful and the world is incredibly interesting. Unfortunately, the gameplay is it's weakest point but I don't think most people will mind that in a game like this. I definitely did feel that I was repeating myself a bit too much, eventually feeling a bit frustrated at the lack of events or things to do but I know that's just me so I can't knock it for that.

A great little game for sure, but maybe not for everyone!

This game knows how to use silence to build solid tension, that's the mark of a strong and confident horror developer. That being said, I'm hoping there is a lot of consideration for the story because this gameplay can't be all there is to the game. I'd hate to see this competent idea become another generic horror game but I'm sure you guys know what you're doing! 

Is there a specific twitter or website we can follow for updates on this project?

Thanks for making games!

Listen, I really enjoy these types of conversations and I apologize for incorrectly assuming your skill level as a developer. If you'd ever like to reach out and have a discussion over anything, I'm more than happy to share some words! At the end of the day, your game has accomplished things that mine haven't so clearly there are valuable things we can learn from each other. 

I apologize for anything that I may have said within the contents of the video that may have 'missed the mark' so to speak. 

Thanks for making games!

I had no idea there was a game jam dedicated to PCM, that's pretty cool. As for this game, it's a standard maze game where you collect items and find the exit. I don't think there is an issue with the difficulty being too high. If anything, once you understand how PCM works you can go the entire round without even seeing him. 

I don't really know how I would improve a game like this, as there isn't really enough source material to go off of. According to the PCM Game Jam, the entire point of this game jam is to CREATE the backstory / lore of PCM so my feedback is really only limited to the gameplay.

Personally, I'm not a fan of maze games at all. This game was suggested by a viewer so I'm happy to play it for them, but otherwise, I just don't think maze games are very interesting. Perhaps a more narrative focus could have been more fitting for PCM but I understand that may be a bit out of your scope of skills if you're a beginner. 

Thanks for making games!

I really like the selfie-cam gimmick! I thought of doing something similar with a game of mine but you guys beat me to it! The puzzles were intuitive enough that I never felt entirely lost, but that could also be because the room is pretty small so it never really feels like you're missing much. I can't say I was ever particularly scared of anything that happened, except for one or two really cool 'ghostly' segments (one of which is really early in the game). It honestly felt more like an older puzzle game with mild horror elements than a fully fledged horror game and that's totally fine with me. I had a good time! 

Thanks for making games!

Cool little game. It's nothing that'll blow your mind or anything but knowing it was made in 10 days for a game jam makes a lot of its flaws easy to overlook. The jump scares are definitely the high point of this game and also my favorite aspect as well. 

Thanks for making games!

I'm not super into analog horror games but I did actually enjoy the premise of this story. I particularly enjoyed the live action moments and how reserved the developer was with the scares. There were times where I was thinking, "here it comes, here it comes!" but the developer held back and maintained a good level of tension throughout the entire game so great job there!

I didn't like the heartbeat mini-game but it was easy so it didn't bother me much at all. I'm not really sure what other people are talking about when it comes to being frustrated by that, it's an incredibly easy 'rhythm' game even though I think my version was fast when compared to others. 

This game does not deserve the current 3/5 star rating it has. The Sewer deserves a 4/5 at minimum and a 5/5 if they fix the heartbeat minigame sections to have more depth or made less frustrating for casual gamers.

Thanks for making games!

This game looks phenomenal and it's optimized incredibly well. This project is definitely in the hands of capable people. I have to admit that I prefer the old prototype demo over this new one. The prototype was dirty, unknown, and it had a conclusive end where as in this new demo, the atmosphere feels way too clean, the character we control seems to understand everything, knows where to go, and nothing dangerous really happens during the demo. 

I think the new voice actress does an incredible job and had a great performance, but I believe the old VA was more fitting for this game despite the worse performance.  I definitely have lots of conflicting views with this new demo, but I am excited to see the finished product next week. 

Thanks for making games!

T
This game is great! It made me feel a little nostalgic for those old flash mouse maze games. I wonder if we can beat that level where you're on a time limit? I tried my best but I think it might be impossible maybe

Thanks for making games!

This game was surprisingly stylish dude. I had no idea what I was getting myself into and I think you played your cards right in letting the horror build up all the way instead of cheaping out and scaring players too early. 

Also, there was some stuff I noticed in the retro post-process fog noise and strength that was a little distracting because it didn't look right specifically in the apartment as well as in some outside locations. This was great though and us Unreal Engine bro's have got to stick together amongst the Unity army. 

Good stuff! Thanks for making games!

This is a cool little deep dive into your existential angst, an angst that can be quite relatable IMO. I believe existential horror is a relatively untapped market, and I think you handle the subject really well. I hope you're not too tired of listening to people read your story because I've gone ahead and read it as well. (:

BTW, I noticed this was published in 2016. I hope you're still working on new stuff and if you aren't, I hope you do! haha

Thanks for making games!


Lots of cool imagery in this VN! The ending caught me off-guard but hey, I'll take any wholesomeness I can! haha

Thanks for making games!

Really interesting premise and the concept of doing an everyday job is terrifying for someone like me who works outside most of the time. I do think it could have been executed a bit better but I understand there was a story the dev wanted to tell and they did what they did to show it to us in a way we can digest easily. 

I'm looking forward to your other projects!

Thanks for making games!

What an absolutely amazing game. Kudos to the writer(s), this is a story-telling milestone and you deserve to know that. A second playthrough is a MUST for everything to click. Do not read any further if you plan to play this, just go play it or watch your favorite youtuber (as long as its the full thing, and not a cut up inconsistent video for the 'lols')

Thanks for making games!

This was a short and sweet game! I looked at the coordinates and stuff. I wonder what it means? If you're going to play it, do not read any further.

Thanks for making games!

I went into this without checking anything, going into it with only the knowledge that it's a narrative horror game. I can't really say that it was 'horror' to me, it was more creepy than frightening in my opinion. I really love the copy and paste mechanic, I think it's cool and a unique take on the game jam theme. I do think the writing was a bit weak, mostly because there's no real set up to any of it and I personally did not care much for what the character had done because I never had the chance to relate or understand her. 

Overall, it was good for a game-jam game but I am a bit concerned for the sequel that is planned. I hope you have a ton of cool stuff to warrant that sequel, and I'll definitely be there to give that a try when it releases. 

Thanks for making games!

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I will gladly use this. (:

As promised: Twitter Link

It's always fun to see my unreal engine bros making great stuff! This game looks amazing, and the fact it was made quickly for a jam is proof of developer competence. My only issue with the game is really just my personal distaste for walking-simulator type games. It's hard to feel scared when you know nothing can happen to you but that's just me.

Thanks for making games!