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A jam submission

I spent last week dismantling the mob (but enough about me, how was your weekend)View game page

When the mob takes control of the city it's up to you and your finger gun to make things right again!
Submitted by kkcn, kkuba — 3 days, 22 minutes before the deadline
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I spent last week dismantling the mob (but enough about me, how was your weekend)'s itch.io page

Results

CriteriaRankScore*Raw Score
FUN#73.8383.838
BOSS DESIGN#93.8653.865
Overall#123.6583.658
USE OF THEME#143.7033.703
ART/VISUALS#223.8653.865
SOUND/MUSIC#223.4593.459
CONTROLS#233.2163.216

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game's take on the theme
Our hero needs to collect items dropped by the bosses to make some MAKESHIFT ammo for his finger-gun.

Does your game utilize the PlusMusic plugin?
No

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Comments

Viewing comments 32 to 21 of 32 · Next page · Last page
Submitted

The bosses are really fun but the controls are a bit slow and lack feedbacks. The game would need some polish and juicing. I liked the style though.

Submitted

Very fun game. I really enjoyed the art, the humor and the creativity. The last two bosses were very nice, I felt like the environment was missing something on the first ones  but it was really neat on these. The animations work super well!  I wish there was a link between collected objects and the bullets but the randomness of the thing added some fun though (or maybe I didn't get it idk). The perspective is a little bit hard to read but I managed to finish the game so I got used to it! The only thing that really needs a fix is that the player can just disappear in the front corners ; I tried different types of screen display but it really is a blind spot (and I think ducks from the first boss could spawn there  too). Still that's a really really good work! 

Submitted(+1)

Great art, but in the first level i assume that its a bug, the boss stood still and i killed it without even moving

Developer(+1)

Not a bug! The first boss was a training dummy :)

Submitted

Ohhhhhhh hahahahha ok i see, didnt realised that

Submitted

I really like your use of the 2.5 d and I feel like the game really has a lot of personality and creativity in it.

The frame by frame animation looks at times really smooth and mostly funny.

I did have a little problem with the responsiveness of the game, I don’t have an hdtv screen ratio and I couldn’t see the sides of the screen, other than that, a really great submission 

Developer

Glad you enjoyed it! I'll admit, we didn't test on a ratio different than hd until we had a web build, and that was just before the deadline. We'll do better on our next game!

Submitted

Great game, it was really fun to play, the art is good and mechanics are interesting, good job!

Submitted(+1)

The game was very fun and I like the art style. The bosses had the right balance of difficulty which was nice. The design for the bosses were also unique and fun, especially the CEO one. If I were to have any complaints is maybe that if I were able to deal damage even if I didn't pick up the items on the floor (since at times I'd just be shooting at the boss with no damage being dealt, waiting for items to drop). But overall, my experience was nice.

Submitted(+1)

oho this was a fun one. Visuals were solid all across, and the boss animations in particular were absolutely fantastic. Played on normal difficulty, and didn't have many issues- though it was hard to tell if some particularly airborne bullets would hit or not. Good sense of humor to it, and I always do love a good 2.5d game. The item combos were a good, if common way to pull off the theme, but this game pulled it off better than many of the others I've seen- though the hitboxes for some of the floor drops seemed a bit small.

Final boss was suitably challenging- I liked how it effectively flipped the script on player movement from the previous bosses (either chasing you or teleporting around) by being motionless as a real boss should :p

Submitted(+1)

Wow, this game was so much fun! The title is a bit weird (and very long lol) but it was pretty interesting! Good job uwu - Snow from LTP

Developer(+1)

This is my second jam, and both of my jam games had a bit long title. I think I'll make it my thing :)

Submitted(+1)

I Love the style, the screenshots dont do it justice, I loved the polish, and context given for the story, i feel like the aiming is a bit difficult, otherwise, that's my only major control gripe. very strong style that is kept strong throughout.

Submitted(+1)

If there was a charm rating I would give this game a 6/5, I absolutely love the vibe this game gives off. My only real critique would be that some any player bullet types that shot multiple projectiles could shotgun the bosses, increasing the damage output dramatically - and, only then I thought the damage was good enough, some one bullet variants just felt like shooting a peashooter. Still, the art, animations, music, everything was top notch, really good job!

HostSubmitted

There's a LOT of personality in this game and I really enjoyed that. I love the newgrounds-y art style and the game's pretty funny too (that name is probably the best in the whole jam). The bosses were very well-designed and attacks definitely felt like they complemented each other which is something I absolutely love to see. The only criticism I have is that I saw that bullets could have different textures, but I didn't really see those different textures actually changing anything about the bullet, or if they did I didn't really notice it.

Developer(+1)

Thanks! 

Regarding bullet types- different types deal different amount of damage. Damage,  as well as other bullet properties are linked to number of bullets you get- your get more if the value is closer to average, so that you don't get stuck with crappy bullets, or just rip through a boss, because you got good ones. I guess the differences in damage output aren't too dramatic (the best ones have little more than twice the damage of the weakest), so it may be hard to notice. 

HostSubmitted

That's totally fair. If you plan on making a post-jam version, I'd definitely recommend going beyond the scope of just "damage" as far as the textures go. For example, the fire texture could have DoT or the ice texture could make the boss attack slower, stuff like that. It'd definitely improve the game if the different bullet types actually did totally different things, though this is 100% just a minor nitpick rather than an actual major criticism of the game.

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Hey would you mind checking out my game?

Submitted (1 edit) (+1)

This game was art was quite unique, good job :D

Viewing comments 32 to 21 of 32 · Next page · Last page