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Art looks nice and music is good, but I did feel a little confused during gameplay.  Hard to know when an enemy will shoot or not, so I'm just shooting at every target at least once per round.  Bug i found, when the game ends and the screen moves upward, the player can still shoot and it slows down the transition.  I'd just make it more clear which targets are going to shoot at you since you obviously cant shoot at all 9 without reloading. or maybe make reloading faster?  A little more visual feedback is always nice.

Unfortunately enemies shoot at random, which is unfair. Ideally, there would be some sort of anticipation to indicate when it’s going to happen.

Regarding the bug: yes, it is caused by the recoil script overriding the camera’s position at the same time that the camera tries to go up.

I wanted to make 2 kinds of reloads: a fast reload if you click in sync with a beat, and a slow reload meant as a punishment.

Thank you for your feedback!