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Emanueler

17
Posts
6
Followers
A member registered Jul 30, 2020 · View creator page →

Creator of

Recent community posts

Unfortunately enemies shoot at random, which is unfair. Ideally, there would be some sort of anticipation to indicate when it’s going to happen.

Regarding the bug: yes, it is caused by the recoil script overriding the camera’s position at the same time that the camera tries to go up.

I wanted to make 2 kinds of reloads: a fast reload if you click in sync with a beat, and a slow reload meant as a punishment.

Thank you for your feedback!

Thank you for the feedback! I made some changes to lower the difficulty. You can download the “v4” to check them out if you want. We’re planning to make this game from scratch and release it in some months. if everything works out as planned.

Muy buen juego y buena charla!

Used a cube to reach a window, fell to the void. 10/10 would play again.

The game is awesome and funny. I enjoyed it a lot, but some times the enemies got stuck outside the window and I had to crouch through the window to punch them. Keep it up! 👍

Thanks for the feedback! Sorry for asking but, why do you mean by having all the game files in the archive? Are you saying that I should upload the Linux and windows executables together (in the same zip)?

So “simple” yet entertaining! It’s perfect.

Enjoyed it a lot.

I liked the game, but at first I couldn’t even play it. You have to change the name of the folder “Reflection Game v01_Data” to “Splitted Game v03_Data”.

I love this game, it’s awesome.

It’s hard, but the use of the limitation is very good.

I would love to play this on my phone!

Awesome concept!

Thanks for playing! Yeah, I thought of some sort of "backstory" that acted as some kind of tutorial to introduce the game's mechanics, but the scope was too big and I had to use the time to change some placeholders.

I added a MacOS version. Or at least I think i did... Can't test it :/

Awesome game! I really enjoyed it.