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Unfortunately enemies shoot at random, which is unfair. Ideally, there would be some sort of anticipation to indicate when it’s going to happen.

Regarding the bug: yes, it is caused by the recoil script overriding the camera’s position at the same time that the camera tries to go up.

I wanted to make 2 kinds of reloads: a fast reload if you click in sync with a beat, and a slow reload meant as a punishment.

Thank you for your feedback!