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Very fun and satisfying mechanic.  Who doesn't love a good bouncy saw blade mechanic? (Unreal Tournament Ripper anyone?) .   Might have to toy with a concept like this myself since I have a decent bouncy physics script I made for Idlemancy / a Warlords clone I was developing.

People have already pointed out the Hotline Miami inspirations, and you did a great job capturing a lot of that "feel".  

The only gripe I can make is some of the rooms towards the end force you into death scenarios immediately upon spawn- which is a bit jarring and a little annoying.  Obviously the death reset mechanic fixes this in a way, but I would prefer you have time to assess the situation - so maybe a safe entrance to get your bearings where you are allowed to strategize, then bust in saws-a-blazing.  

Dashing through walls felt good and added a nice layer to things.  

I loved the blood effects and the explosions were satisfying.     

This was very fun,  great overall.

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thank you! I think that if I work a little more on the game after the jam ill make it so you have time to look at the situation without jumping straight in. If you make some saw mechanic yourself ill be happy to check it out.

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Definitely use that saw blade mechanic again if you make another top down style shooter...maybe a purchasable weapon or something, it felt great!   I really enjoyed your game.  :)