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You start the game barely being able to move, it should really be a move of 0, I assumed the game was glitched and I couldn't move. In games like dishonored enemies have conversations while the player can still move around. You could just script it to end if one is attacked, potentially. 

I was having a lot of trouble picking up the ball and coconut off the ground after I threw them. And then I couldn't put up anything else, seemingly and had to restart. 

I wasn't able to get very far due to the above issue, but I also worry finding the last guy would be difficult since they all more or less spread out. Maybe some kind of compass feature would be cool? I think the idea of hunting guys through the jungle is neat, though. Like Far Cry base attacking thing.

Yeah the movement at the start felt weird both ways. I had it totally stopped and it felt like a bug. Extremely slow doesnt feel a lot better. The pickup thing I mentioned in another reply but its likely caused by being too close to them. Backup a bit and it will work most likely. Just ran out of time before I could nail down the problem. And there is a compass of sorts actually. I just never got it working in the UI the way I wanted. Look straight down. The arrow points to the closest enemy.

I'm trying to think of ways to signal "This isn't a glitch, you're stopped for narrative reasons". Maybe letterboxing? Like if the game starts and then you letterbox the camera, play the audio, and then unletterbox it when you want the player to start? I think that's a signpost people recognize. Maybe. I could swear I've seen this in games but I can't think of any examples to find on youtube. 

Seems familar to me as well. Either way probably a reasonable solution.