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Oh, that was it! Thanks! Now, I'm sorry for all the questions, but how would I make an event that happens when a character dies, where they are revived immediately? In my tutorial battle, the Peashooter (the only actor) is very weak and prone to dying, and as this is the tutorial battle, i'd like it to automatically revive when killed. However, when I set the defeat event, the game over happens instead of reviving the Peashooter.

You need to have another battler on the field. A condition where all player characters are dead triggers a defeat event. Would it be possible to modify your tutorial to have at least one living battler before killing the other?

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Unfortunately, what I have in mind is that the player is in a 1v2 battle with one player and two enemies. Unfortunately, adding another battler would compromise that! If it can't be done with the dead condition, could it be possible to make the event occur when the character's HP drops too low instead?

Alright, it's something I'll consider for future updates/extensions.

So I suppose it's currently not possible to make events happen whenever a character is below a certain HP percentage?

Oh, and another thing. Is it possible to have an enemy/actor be able to fly over terrain? Like, be able to cross even the no move regions?

That's interesting, not quite yet

what kind of game are you making for these ideas if I may ask?

I'm making a Plants vs Zombies TTRPG fangame. I want to make sure the game feels as authentic as a TTRPG of PvZ can be, almost as if it were made by PopCap and EA themselves.

That's interesting. That's more in the area of tower defense though?

Oh and next update has a reset battle end checker which should be helpful but you'll need to do that as a script call. This comes after extensions update.

Well, since the main franchise is already a tower defence, I decided to make it like a spinoff in another genre. And what will be in the extensions update?

It's the two extensions I did before the 1.0.0 update. It's basically map motions and scene motions with action sequences