Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Oh, and another thing. Is it possible to have an enemy/actor be able to fly over terrain? Like, be able to cross even the no move regions?

That's interesting, not quite yet

what kind of game are you making for these ideas if I may ask?

I'm making a Plants vs Zombies TTRPG fangame. I want to make sure the game feels as authentic as a TTRPG of PvZ can be, almost as if it were made by PopCap and EA themselves.

That's interesting. That's more in the area of tower defense though?

Oh and next update has a reset battle end checker which should be helpful but you'll need to do that as a script call. This comes after extensions update.

Well, since the main franchise is already a tower defence, I decided to make it like a spinoff in another genre. And what will be in the extensions update?

It's the two extensions I did before the 1.0.0 update. It's basically map motions and scene motions with action sequences

Would you consider making an extension for projectiles? (if those aren't included in the two extensions)

I've considered it but I'm not sure how it'll play out (camera movement, collision in-line with obstacles and other battlers and such)

For the camera movement, the camera could follow the projectile itself. And with collision, perhaps it could just act like an animation, with it just coming from the shooter, and when it reaches the target it plays the attack animation. Just some ideas to help you decide!

If the camera follows projectile, imagine what happens for many of them at the same time