Thanks for the reply! Personally, I'm not really a fan of Discord's format as I'm not someone who is good at following fast, real time message chats. Sit down, think my thoughts over and post on some kind of message board and come back, check for reply is more of my preference.
One thing I really come to appreciate open source games like Monster Girl Dream and Thea 2 (had almost 600 hours in Thea 2 and only 50 in Thea 1, even though Thea 1 had a more unique and complex system), is how I can seemlessly splice more options into vanilla content and not just awkwardly make my own stuff and have it sit besides vanilla events.
One example I can use directly to your story. The reason I was trying to see if I can figure out how to mod this game is I felt like more could be done with Wimbol after the main story. Especially the seduction path where Wimbol seems to enjoy being served by the MC. I'm guessing you didn't add some additional option for MC to privately serve Wimbol is because it would have completely trivialized the whole rent/hunger balance (there's already not much of a challenge to begin with)? Obviously, I can't do that if I don't know what specific trigger there might have been for that questline, or if there is even specific trigger involved in the first place since from the example, it looks like most additional option are triggered by perks, not quest triggers/tags.
But yeah. In the end it's your decision to not make your game open sourced, and I respect that since most games aren't.
Also a question. Since the next game is going to have more focus on combat, will there be more focus on possible events in case where the MC loses an encounter? It doesn't really happen in Succubus Story and it makes sense. MC is a succubus who feeds on a human's spirit, and there's no way she'd lose to mortal human even if she acts submissive. I feel like it would make more sense to have different scenes depends on win/lose for the sequel if the MC is a succubus possessing a human's body.