One example I can use directly to your story. The reason I was trying to see if I can figure out how to mod this game is I felt like more could be done with Wimbol after the main story. Especially the seduction path where Wimbol seems to enjoy being served by the MC. I’m guessing you didn’t add some additional option for MC to privately serve Wimbol is because it would have completely trivialized the whole rent/hunger balance (there’s already not much of a challenge to begin with)? Obviously, I can’t do that if I don’t know what specific trigger there might have been for that questline, or if there is even specific trigger involved in the first place since from the example, it looks like most additional option are triggered by perks, not quest triggers/tags.
There are plenty of flags for story events, though I’m not sure which are documented and which aren’t. There are hundreds of flags and only a few seemed relevant to most mods, so I didn’t document everything. This is why it’s easier for me to help out directly by answering questions. It doesn’t have to be on the Discord, though.
The way mods in Succubus Stories is fairly limited, like you don’t have full access to just overwrite any internal game content you want, for example. It is meant sort of for users to add content that is separate from game content rather than replacing game content. Maybe I’ll change that for Hex, but I think it’s easier for some modders this way, as it sandboxes mod content so you don’t have to worry about breaking anything.
Also a question. Since the next game is going to have more focus on combat, will there be more focus on possible events in case where the MC loses an encounter? It doesn’t really happen in Succubus Story and it makes sense. MC is a succubus who feeds on a human’s spirit, and there’s no way she’d lose to mortal human even if she acts submissive. I feel like it would make more sense to have different scenes depends on win/lose for the sequel if the MC is a succubus possessing a human’s body.
Losing in encounters will have different effects. Against non-intelligent creatures you will generally flee and simply have to rest and try again. Against humans, most will rob you if you lose, but you can seduce them. For story- or quest-related fights losing most major fights will result in different events happening, similar to a choice. Some fights may also end in game over. These are all tentative plans. All that said, there won’t be much non-/dub-con in the game in relation to losing fights, probably. I’m sure something grittier would be possible to mod in though.