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Cool concept, but missed the mark for me, mostly in Act III. The process of the dissection itself can hardly be narrowed down to a simple list of organs, as if all those structures are not interconnected and explored simultaneously. It is a laborious multiple day affair done in stages. There is room for a lot more depth here, such that as it is I don't think it captures the thrill of a dissection. But that's just my own experiences. 

Also the instance on a set gender and occupation is a little odd, as the rest of the prompts don't seem to interact those character facets much? Few other minor details give me pause, like 'contamination' of a dissection? How? Incorporating the dice is fun though.

Otherwise it is serviceable for solo play, though I wish the prompts pulled you in more. Also the writing intersects with elements of the background in a few spots that makes it hard to read. Pretty good for a first game!

(+1)

Very fair! Thanks for your comment, I agree that some of it probably is a little rough and ready, especially considering I don't have a lot of experience designing games. Act III is certainly an overly simplified version of a dissection–that could likely be a whole game on its own. Perhaps in future versions I'll hash it out a bit more to contain different steps or focus on systems rather than individual organs, but for this version I wanted to focus more on the impacts and implications of the dissection rather than the dissection itself.