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Hey, I never said Ashley did anything wrong! Just that continually pranking an archangel might not be the best idea (I'm still waiting for Metatron to either do something that convinces Ashley to knock it off...or start pranking back, preferably the latter). I just like Sarah way more!

Yeah, Penemue was who I was referring to. Either Penemue proper or someone who acts as she does is fine with me. I think some of this is sp Metatron isn't the only angel. Sarah is still a succubus, and she and Ashley are "besties for life". The MC has Sam and Celica (never mind those two don't exactly get along...), but Metatron doesn't really have anyone initially. Yes, Sarah becomes like a daughter to her, but that does take some time. Ashley and Metatron I would say cooperate as needed, but given Ashley just can't seem to stop pranking Metatron I'm not sure what the relationship would be. Vitriolic friends maybe?

This update actually has a surprising amount of Metatron and Ashley getting along (mostly), Metatron has successfully adopted both of her mortal enemies. And yeah, don't worry, there will be more straight (wo)men and intelligent characters joining.

I'm not sure what order things will happen in based on jfc's art availability and other artists work, but Cassiel might be the next angel to show up?

I did not quite understand the first part of the text, because I use a translator.

Can you explain/say in other words?

P.S. By the way, will dialogue be added to the characters?

I don’t see much difference in the sub-items of the communication menu yet. For example, the sub-item “friendship and relationships”.

By the way, a passing question immediately arises: does the player choose further “relationships” with the characters, or do their stories and conclusions, interests lie in an independent plane? P.S.

Metatron and Ashley have been getting along better lately.

Affection scenes generally focus more on romance and emotional bonds. Trust scenes focus more on friendship and trust.

I don't understand the final question. Following trust/affection scenes innately means pursuing their relationships.

By the last question, I meant the following: does the player himself determine the direction of development of relations? Or are the future relationships in the group and history as a whole unchanged?

In other words, how linear is the game? In addition to choosing the development of the main character, can I choose the development of wards?

Not just "I reached the N-level of trust, a dialogue opened up for me, I listened, learned more about the hero and increased our friendship", but something more global?

I heard there are multiple endings planned for the game, but I'm not sure.

I still hope for an outcome, when some characters can be brought as close as possible to themselves, and others can be thrown out of the group.

Although I should change my point of view: the game is still not quite a role play. That is, you are not playing the character, but only watching the partially finished one, only sometimes influencing his development path.

Astaroth is partially a self-insert, in that you can make choices for him, but also partially a defined character, in that he has his own thoughts, feelings, beliefs, and goals. He was never supposed to be a completely soulless self-insert and never will be.

We'll see how it goes.